I load a bsp and this is what I get:
This is what I got with 0.4.2
problem with 0.5
problem with 0.5
ru guo ni yao ai, ni jiang bu hui shi qu
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I had a simlular problem with several bmp. After update to 0.5 many (If not all) of my bmp's displayed white in partical systems and an ugly light pinkish orangish color(definiatly not pretty).
I converted the bmp to jpg and everything worked smoothly.
Unless I am a tard I would say this looks like the first 0.5 bug. Or the first F$@#$# up by me with 0.5
I converted the bmp to jpg and everything worked smoothly.
Unless I am a tard I would say this looks like the first 0.5 bug. Or the first F$@#$# up by me with 0.5
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This is the same weird error that happened in 0.4.2 bmp's that loaded fine now don't, and for the particles, it says compressed bmp's are not supported by the engine currently, idk if this is the same error you have w/ v 0.5, but this is what happens in 0.4.2. Also, the orange color is most likely the light affecting the billboard.
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..
scene::IAnimatedMesh* mesh = smgr->getMesh("../../media/cube.3ds");
scene::ISceneNode* node = 0;
if (mesh) node = smgr->addOctTreeSceneNode(mesh->getMesh(0));
node->setMaterialFlag(EMF_LIGHTING, false);
node->setMaterialTexture( 0, driver->getTexture("../../media/t351sml.jpg") );
I only see a brown cube .. why?
scene::IAnimatedMesh* mesh = smgr->getMesh("../../media/cube.3ds");
scene::ISceneNode* node = 0;
if (mesh) node = smgr->addOctTreeSceneNode(mesh->getMesh(0));
node->setMaterialFlag(EMF_LIGHTING, false);
node->setMaterialTexture( 0, driver->getTexture("../../media/t351sml.jpg") );
I only see a brown cube .. why?
Hm... an octtree scenenode for a cube? dont know if that's the problem but it's the only strange thing i see.Ayanami wrote:..
scene::IAnimatedMesh* mesh = smgr->getMesh("../../media/cube.3ds");
scene::ISceneNode* node = 0;
if (mesh) node = smgr->addOctTreeSceneNode(mesh->getMesh(0));
node->setMaterialFlag(EMF_LIGHTING, false);
node->setMaterialTexture( 0, driver->getTexture("../../media/t351sml.jpg") );
do you set any ambient light?
Code: Select all
videodriver->setAmbientLight(irr::video::SColorf(1.0f,1.0f,1.0f));