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ISceneNode *bsp = scenemgr->addOctTreeSceneNode(mesh->getMesh(0));Nice work on the engine by the way, very clean and easy to use!
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ISceneNode *bsp = scenemgr->addOctTreeSceneNode(mesh->getMesh(0));No, I wasn't. I tried both ways and neither worked.niko wrote:You are drawing your guiEnvironment after the sceneManager, are you?
I was using OpenGL. I tried it with Direct3D, and it worked, but still nothing with OpenGL.niko wrote:And if so, are you using OpenGL or D3D?
This fixed it. Thank you very much!niko wrote:Is it getting better, if you change the MaterialType of the .bsp to e.g. EMT_SOLID ?