newton game dynamics
newton game dynamics
there is a new free physics engine in the works! -> http://www.physicsengine.com
currently only a 3dgamestudio plugin is available but soon there will be a free c-api which could also be used with irrlicht. i am an user of the 3dgamestudio version and i am very impressed. it's very fast and the simulation is much more robust than with ODE... it will also feature very sophisticated vehicle dynamics!
...i just thought maybe somebody is interested in this!
currently only a 3dgamestudio plugin is available but soon there will be a free c-api which could also be used with irrlicht. i am an user of the 3dgamestudio version and i am very impressed. it's very fast and the simulation is much more robust than with ODE... it will also feature very sophisticated vehicle dynamics!
...i just thought maybe somebody is interested in this!
Trying to get the hang of how it should be used with irrlicht, but the samples uses directx9, and is filled with that. Even the parts showing how to use Newton contains tons of it. And i have zero, nada, zip, etc, experience with Directx9 programming.
Does anyone have any experience with Newton in Irrlicht? A short tutorial would be useful.
Does anyone have any experience with Newton in Irrlicht? A short tutorial would be useful.
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- Location: Lubbock, TX
It already is, isn't it?hopefully they will get the C-API out soon!
http://www.physicsengine.com/downloads.html
At the top of the list. "Newton Game Dynamics SDK 1.0"
I downloaded it and it contains C++ code and some examples.
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- Posts: 360
- Joined: Tue Feb 10, 2004 2:20 am
- Location: Lubbock, TX
I don't think this will run on my linux box...Newton stress test 1
- Shows automatic large scene management
- Coulomb friction model
- Different type of joints
Needs high end CPU and DirectX 9 with a pixel shader 1.1 video card
Cheers,
Tels
Perl + Irrlicht + Audiere = Game: http://bloodgate.com/perl/game
I've been trying to get newton working with irrlicht (and in particular, quake 3 meshes). If I do get it working I'll post some source
.: http://www.mercior.com :.
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- Posts: 360
- Joined: Tue Feb 10, 2004 2:20 am
- Location: Lubbock, TX
Update: I have newton working with landscapes and quake 3 meshes. I'm going to write up a proper tutorial on integrating so be patient
.: http://www.mercior.com :.
I'm tired of bots...Topics containing links to people's sites are unneeded and contribute nothing as a whole, much like topics containing content like this one. You could have PMed a moderator and asked this same question and received the same Small Business Health Insurance response. Please do so in the future.
Can not download from that site, intresting in Newton Game!deps wrote:It already is, isn't it?hopefully they will get the C-API out soon!
http://www.physicsengine.com/downloads.html
At the top of the list. "Newton Game Dynamics SDK 1.0"
I downloaded it and it contains C++ code and some examples.
astigmatism
Last edited by tari on Sun Jun 12, 2011 9:31 am, edited 4 times in total.