newton game dynamics

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Guest

newton game dynamics

Post by Guest »

there is a new free physics engine in the works! -> http://www.physicsengine.com

currently only a 3dgamestudio plugin is available but soon there will be a free c-api which could also be used with irrlicht. i am an user of the 3dgamestudio version and i am very impressed. it's very fast and the simulation is much more robust than with ODE... it will also feature very sophisticated vehicle dynamics!

...i just thought maybe somebody is interested in this! :)
powerpop
Posts: 171
Joined: Thu Jan 08, 2004 1:39 am
Location: san francisco

Post by powerpop »

i definitely am - i am finishing up an object set and timer for use with tokamak - but from the images on newton the feature set looks richer - we'll see - anyone try out their plugin and know what features it includes by default?
Guest

Post by Guest »

newton has added the stress test tech demo! check it out, it's amazing!
deps
Posts: 115
Joined: Sat Jan 10, 2004 5:22 pm
Location: Tranås, Sweden

Post by deps »

Trying to get the hang of how it should be used with irrlicht, but the samples uses directx9, and is filled with that. Even the parts showing how to use Newton contains tons of it. And i have zero, nada, zip, etc, experience with Directx9 programming.
Does anyone have any experience with Newton in Irrlicht? A short tutorial would be useful. :)
thesmileman
Posts: 360
Joined: Tue Feb 10, 2004 2:20 am
Location: Lubbock, TX

Post by thesmileman »

This looks really nice hopefully they will get the C-API out soon!
deps
Posts: 115
Joined: Sat Jan 10, 2004 5:22 pm
Location: Tranås, Sweden

Post by deps »

hopefully they will get the C-API out soon!
It already is, isn't it?
http://www.physicsengine.com/downloads.html
At the top of the list. "Newton Game Dynamics SDK 1.0"
I downloaded it and it contains C++ code and some examples.
thesmileman
Posts: 360
Joined: Tue Feb 10, 2004 2:20 am
Location: Lubbock, TX

Post by thesmileman »

Ohh I guess it is. Judging by the first post I thought it was not out yet so I did not look for it.
Guest

Post by Guest »

but i think it's still in beta and not all features are in yet!
Tels
Posts: 65
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Post by Tels »

Newton stress test 1
- Shows automatic large scene management
- Coulomb friction model
- Different type of joints
Needs high end CPU and DirectX 9 with a pixel shader 1.1 video card
I don't think this will run on my linux box...

Cheers,

Tels
Perl + Irrlicht + Audiere = Game: http://bloodgate.com/perl/game
Mercior
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Post by Mercior »

I've been trying to get newton working with irrlicht (and in particular, quake 3 meshes). If I do get it working I'll post some source :)
thesmileman
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Location: Lubbock, TX

Post by thesmileman »

That would be sweet Mercior because I would really like to work with it.
Mercior
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Post by Mercior »

Update: I have newton working with landscapes and quake 3 meshes. I'm going to write up a proper tutorial on integrating so be patient ;)
Nitroman

Post by Nitroman »

Topics containing links to people's sites are unneeded and contribute nothing as a whole, much like topics containing content like this one. You could have PMed a moderator and asked this same question and received the same Small Business Health Insurance response. Please do so in the future.
I'm tired of bots... :(
tari
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Joined: Wed Dec 29, 2010 2:26 pm

Post by tari »

deps wrote:
hopefully they will get the C-API out soon!
It already is, isn't it?
http://www.physicsengine.com/downloads.html
At the top of the list. "Newton Game Dynamics SDK 1.0"
I downloaded it and it contains C++ code and some examples.
Can not download from that site, intresting in Newton Game!
astigmatism
Last edited by tari on Sun Jun 12, 2011 9:31 am, edited 4 times in total.
sudi
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Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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