currently only a 3dgamestudio plugin is available but soon there will be a free c-api which could also be used with irrlicht. i am an user of the 3dgamestudio version and i am very impressed. it's very fast and the simulation is much more robust than with ODE... it will also feature very sophisticated vehicle dynamics!
...i just thought maybe somebody is interested in this!
i definitely am - i am finishing up an object set and timer for use with tokamak - but from the images on newton the feature set looks richer - we'll see - anyone try out their plugin and know what features it includes by default?
Trying to get the hang of how it should be used with irrlicht, but the samples uses directx9, and is filled with that. Even the parts showing how to use Newton contains tons of it. And i have zero, nada, zip, etc, experience with Directx9 programming.
Does anyone have any experience with Newton in Irrlicht? A short tutorial would be useful.
It already is, isn't it? http://www.physicsengine.com/downloads.html
At the top of the list. "Newton Game Dynamics SDK 1.0"
I downloaded it and it contains C++ code and some examples.
Newton stress test 1
- Shows automatic large scene management
- Coulomb friction model
- Different type of joints
Needs high end CPU and DirectX 9 with a pixel shader 1.1 video card
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It already is, isn't it? http://www.physicsengine.com/downloads.html
At the top of the list. "Newton Game Dynamics SDK 1.0"
I downloaded it and it contains C++ code and some examples.
Can not download from that site, intresting in Newton Game! astigmatism
Last edited by tari on Sun Jun 12, 2011 9:31 am, edited 4 times in total.
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