Is their any way for Maya to make the map in irrlicht?

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ming
Posts: 11
Joined: Thu May 04, 2006 4:16 pm

Is their any way for Maya to make the map in irrlicht?

Post by ming »

I can use the .X Plug-in to export .X from Maya and it can go on well with irrlicht....but as the .X file use as a map ,it didn't work...in the tutorial the type of file that has been used is PK3...but in Maya it doesn't seems to have any export Plug-in for this type....So is their any way to use .X type as a map or is their any way for Maya to make map...or can I use the normal import to import a very big .X file to use it as a map...thank you for listening to my questions..
xiuide
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Joined: Mon May 15, 2006 5:49 pm

Post by xiuide »

pk3 is just a zip file, to create a map you would generaly get a program such as gtkRadiant, and make a map using the quake standards for .bsp files, you then take you bsp, with the other folders (textures, models, media or whatever) and use winzip or another arciving program and "zip" it all into a pk3 file, from there, you just load up the pk3 into irrlicht
ming
Posts: 11
Joined: Thu May 04, 2006 4:16 pm

Post by ming »

Thank you for answering my question. Umm......it is quite difficult for me that for making map and character I have to use a different programs...how ever I have downloaded "GtkRadiant-1.5.0-2005-03-02.msi" from "http://www.qeradiant.com/"...but I still want to use Maya..is it still any way left that can let me use Maya to make map?.. (T-T)...
hybrid
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Post by hybrid »

There is no file format supported by Irrlicht, yet, which supports real maps in the sense of descriptions where characters or other game entities are placed. Right now, you can use most formats to describe the static objects of the world (i.e. most file formats allow for creation of multi-object scenery), but animated objects must be loaded separately. Collada and anim8tor formats are different in that they load several scene nodes which can be animated independently, but both do not support animations in the format, yet.
so if you want to have a game level format you have to define and implement it on your own (or maybe use one of the game frameworks), if you want to create a static level (with dynamic parts added manually later on) you can use any of the formats, including .x
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