Hi everybody,
I heard that Irrlicht.NET differs a lot from the "real" Irrlicht engine because it is only a wrapper, e.g., that there are some features missing in the Irrlicht.NET interface.
I want to know if it is possible to integrate my own fx-Shaders into Irrlicht.NET. Also, I'd like to know how the scene management of Irrlicht works with lots of models & polygons. How can I use backface or frustum occlusion? Is that possible with Irrlicht.NET?
Thanks,
Christian