Creating a Terrain in 3D-Max

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mmh771
Posts: 39
Joined: Thu Apr 27, 2006 7:02 am

Creating a Terrain in 3D-Max

Post by mmh771 »

Guys,

i've done a nice big terrain using 3d-max7 and after i've added a material to it (using the diffuse channel), i exported it to my3d format and included it in my irrlicht program.

The problem i am facing now is, the material i've applied to the terrain is not what exactly i see after i compile my Scene! ... the material turns to be in some how like a Mirror ... and every time i move my FPS camera .. the material looks like moving too! .. it so weird! .. any suggestions please!
megalomania666
Posts: 12
Joined: Thu Mar 30, 2006 2:18 pm
Location: Sweden
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Post by megalomania666 »

Hi

Are you using example 2 "Quake 3 map" to load the file?

How do you do the lighting? in max or in the engine?
mmh771
Posts: 39
Joined: Thu Apr 27, 2006 7:02 am

Post by mmh771 »

Actually, i am using the source code for the my3dTools patches! the one with the temple and the skydome! ....

i did the lighting thing in 3D max ..
megalomania666
Posts: 12
Joined: Thu Mar 30, 2006 2:18 pm
Location: Sweden
Contact:

Post by megalomania666 »

Send me an URL from where you downloaded that so I can test one of my MY3D files in that program and se if I get the same problem.
Xharock
Posts: 71
Joined: Wed May 10, 2006 3:50 pm

Post by Xharock »

You wouldn't happen to have the reflection material type setup would you?
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