Problem with "SkyBoxSzeneNode" and GUI Elements...

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ASPamd87
Posts: 6
Joined: Fri May 19, 2006 10:15 pm

Problem with "SkyBoxSzeneNode" and GUI Elements...

Post by ASPamd87 »

Hello,

first sorry for my bad english...I´m from Germany.

I have a problem with the SkyBoxSzeneNode. I´m writing a Particle Editor for my Game...but there is a problem with the GUI elements and the SkyBoxSzeneNode. If i activate the SkyBoxSzeneNode, all my GUI Elements wil be invisible! Why?

Thank all in advance for the help!
Acki
Posts: 3496
Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
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Post by Acki »

Well, this could be caused by several things...
Let us see you'r code (main loop) maybe there is something wrong...
First draw all of the scene manager and after this the gui...
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
ASPamd87
Posts: 6
Joined: Fri May 19, 2006 10:15 pm

Post by ASPamd87 »

Thank You, it works!

RIGHT:
smgr->drawAll();
env->drawAll();

WRONG:
env->drawAll();
smgr->drawAll();
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