Well, basically, it stops you from having to use preset death animations, which is very uncool. Other than that, it only really brings the satisfaction of seeing your enemy get dynamically moved by your bullets, and tumbles to the ground, slumping over the rock below you.
Its just plain cool
Tokamak + Irrlicht (code release 0.5 !!!)
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its not only used for death. You can blend ragdoll with normal animations. In the Havok2 demo they have zombies walking around, and when shot by a gun their ragdoll physics made them take hits-- but they keep coming at you. If you only hit their shoulders they half-turn from the torso up, and their speed is slowed, but then they right themselves and keep coming after you.
however, its definately more of a finesse than a vital feature
however, its definately more of a finesse than a vital feature
a screen cap is worth 0x100000 DWORDS
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also realistic reaction to impact
like if an explosion sends you flying, or your body would hunch if you were hit in the stomach, stuff like that
it adds a little glitz to an fps, and it looks neat, that's about it....
-Ted
it adds a little glitz to an fps, and it looks neat, that's about it....
-Ted
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
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- Posts: 602
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- Posts: 602
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