This probably has to do more with physics than irrlicht itself but maybe people within this group have looked into this.
The only document i can find in order to synchronize physics across the network is this one:
http://www.gaffer.org/articles/NetworkedPhysics.html
I am looking at the best implementation for this, If you have other resources (preferably in .net or C++) let me know.
This seems to me the most difficult implementation in a 3D game engine. It would be nice if we can make a tutorial on this at the irrlicht site.
Synchronizing physics across the network.
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Synchronizing physics across the network.
Platform 3D Engine using Irrlicht.NET
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