Competitions for Irrlicht or 3D in general.
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zenaku
Posts: 212 Joined: Tue Jun 07, 2005 11:23 pm
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by zenaku » Sun Feb 19, 2006 12:35 am
Why not, uhm, make a game with full documentation
It doesn't have to be the next unreal tournament 2007 or halo3 or whatever. Maybe a puzzle game or something.
It would be good for people to see how an actual game works, not just demos.
Guest
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by Guest » Sat Mar 11, 2006 3:04 pm
Challenge: Move a tank on Tutorial12-Terrain.
Without physics engine.
I can provide a model and animate it the way you want.
Spintz
Posts: 1688 Joined: Thu Nov 04, 2004 3:25 pm
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by Spintz » Sun Mar 12, 2006 1:07 am
gimme the model
Nezumi
Posts: 15 Joined: Fri Sep 30, 2005 9:42 pm
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by Nezumi » Thu Mar 30, 2006 10:50 am
A gui environment based on PNG image... Like UO Gump style
GUI Windows from image(leftupCorner, rightUpCorner, leftDown Corner, rightDown Corner, left, down, up, right, center)
GUI Button from image (buttonUp,buttonDown,buttonOver)
...
xterminhate
Posts: 206 Joined: Thu Sep 01, 2005 9:26 pm
Location: France
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by xterminhate » Thu Apr 27, 2006 12:47 pm
My opinion is Irrlicht lakes up to date built-in shaders.
Let's code some shaders and provide a high level API for shader management (based on XML config, editor...).
Challenge's result will be integrated in the next release of irrlicht sdk for intermediate users....
Return to Irrlicht after years... I'm lovin it.
It's hard to be a Man !
Si vis pacem para belum
ErUs
Posts: 165 Joined: Thu Oct 07, 2004 6:13 pm
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by ErUs » Mon May 22, 2006 10:29 pm
"churn out a game in 1 weekend!"
friday night a game idea is proposed -> contestants have untill sunday night to upload there finished game
TheGameMaker
Posts: 275 Joined: Fri May 12, 2006 6:37 pm
Location: Germany
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by TheGameMaker » Fri Jul 07, 2006 8:28 am
a simpel entity system.... i think i´ll do one in the next time...
ErUs
Posts: 165 Joined: Thu Oct 07, 2004 6:13 pm
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by ErUs » Tue Jul 11, 2006 12:11 pm
TheGameMaker wrote: a simpel entity system.... i think i´ll do one in the next time...
I think most people make an entity system fgor every game they make? I know i do .
Pepparn
Posts: 2 Joined: Sun Jun 18, 2006 6:29 am
Location: Sweden
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by Pepparn » Thu Oct 19, 2006 5:58 pm
This would be a advanced challange in my opinion.
Create a forrest.
When you zoom in you have to see the individual trees. When you zoom out the rendertime can not slow down. And if possible if you look at the forrest from above, you can see how the wind affects the forrest.