Given this:
http://irrlicht.sourceforge.net/phpBB2/ ... meshbuffer
We now have access to triangle data in .NET through our familiar interface.
Now, the real fun begins:
Can anybody here figure out how to write an ODE.NET tutorial using a trimesh, or a Newton.NET tutorial using a treecollision (or any mesh-based rigid body, in trueaxis, whatever, just in .NET)?
This sort of was discussed on and off again but nobody has really made and submitted a full .NET port of the ODE or Newton tutorials.
I have personally gotten newton.net to work for me, but I cant figure out how to use the treecollisions right, and also it just sorta acts wonky, lots of extraneous and erratic motion in my falling block test
Can it be done? What do you guys think?
It would probably be best to try and do it with tao.ode, since that probably has the best liklihood of continuing to be supported, though all of tao seems to be on extended hiatus....
Physics and Irrlicht.NET, the revenge!!
Physics and Irrlicht.NET, the revenge!!
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
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- Posts: 30
- Joined: Wed Mar 15, 2006 7:42 pm
- Location: http://cube3.helpmy.net
A tutorial using irrlicht.net with newton will be made available at the next irrlicht site update.
Platform 3D Engine using Irrlicht.NET
http://cube3.helpmy.net
http://cube3.helpmy.net
neat!
cool, Did you write it?
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net