To see all the changes in Intellisense(The pop-up helper thing):
After you swap out your Irrlicht 0.4.x libraries and includes with the 0.5 ones:
1. Close Visual C++ for your project.
2. Remove the *.ncb file of your project.
The NCB will regenerate the next time you open your project with the changes.
Visual C++ Users - 0.5 update
Visual C++ Users - 0.5 update
Crud, how do I do this again?
And if you aren't using Visual Assist, you should RUN (don't walk) to www.wholetomato.com and get it.
I can't live without it. (It's not free, so I guess if you're not a pro, this message doesn't apply)
I can't live without it. (It's not free, so I guess if you're not a pro, this message doesn't apply)
I am trying out VA, but trying harder to not become hooked on.
It is sweet, but the pricetag is a little high for me. It's 2/3 the price of Visual C++.
C++ Standard = $120
VA = $80
I'm trying to see if it makes me $80 more effiecient. (Which most likely the answer will be yes.
It is sweet, but the pricetag is a little high for me. It's 2/3 the price of Visual C++.
C++ Standard = $120
VA = $80
I'm trying to see if it makes me $80 more effiecient. (Which most likely the answer will be yes.
Crud, how do I do this again?
Yeah, I use VS.NET 2003, but even with the improvements 2003 added, VA is so much more useful.
Auto-completion is another feature that I am so used to that I mess up when I don't have it. VA does a good job of guessing what you mean after typing 2 chars, so I'm used to typing 2 chars, then return, 2 more, return, etc. I get frustrated now when I have to type out a whole class or variable name.
Auto-completion is another feature that I am so used to that I mess up when I don't have it. VA does a good job of guessing what you mean after typing 2 chars, so I'm used to typing 2 chars, then return, 2 more, return, etc. I get frustrated now when I have to type out a whole class or variable name.
yes, I agree, VA is good.
But don't tell that VS is MUCH worse - you just have to know how to set it up with your own color scheme and so on.
As about defines then VA shows them in tooltip and if they are long enough (which is very common case) it's not very useful... BTW, in VS you just need to press F12 or Ctrl+F12 to get everything you need - so DON'T browse those includes!
If you are a "good" guy (like saigumi) and like to pay for everything you use then I wouldn't recommend to buy VA for 80$ for sure - it's a lot of money - first sell the first copy of your game
But don't tell that VS is MUCH worse - you just have to know how to set it up with your own color scheme and so on.
As about defines then VA shows them in tooltip and if they are long enough (which is very common case) it's not very useful... BTW, in VS you just need to press F12 or Ctrl+F12 to get everything you need - so DON'T browse those includes!
If you are a "good" guy (like saigumi) and like to pay for everything you use then I wouldn't recommend to buy VA for 80$ for sure - it's a lot of money - first sell the first copy of your game
there is another guest...
one more thing...
Niko, it's not a big problem to set up compiler and linker options in main.cpp file in examples/tutorials. So this way you can avoid all those questions about "I have a lot of errors during my compilation in VC60", etc... I mean if you link your library with #pragma comment(lib, "...") then you can set up linker options like #pragma comment(linker, "..."), optimization with #prama optimize("...", on/off), etc...
Niko, it's not a big problem to set up compiler and linker options in main.cpp file in examples/tutorials. So this way you can avoid all those questions about "I have a lot of errors during my compilation in VC60", etc... I mean if you link your library with #pragma comment(lib, "...") then you can set up linker options like #pragma comment(linker, "..."), optimization with #prama optimize("...", on/off), etc...
there is another guest...