I have a strange problem. I have some code rendering a few textures to the screen in 2d. The source builds and run fine on windows. When i build and run it on my mac i get inverted colors on everything. Red becomes green, green becomes blue and blue becomes black... its really strage and im scratching my head to see if im missing something. Ive also tried to load diffrent fileformats but its the same prob with everything on the mac. (Oh, when rendering diffrens SColor in beginScene its the same thing). Ive tried to find something on the forums but didnt find anything. Anyone who knows whats wrong ?
(Im running in OPENGL. Software and Software2 wont render anything at all)
Irrlicht has code for endianess swapping, so these should work. But maybe 2d drawing code is missing something? Did you check the 3d mesh parts in irrlicht already, because these should all work correctly.