i can t see a x file xported by max 5.0, i have use pandora.... try to use con3ds.exe to convert a workable 3ds file to x ... and irrlicht load it but doen st draw it...
so this is the xfile , niko if you can look it and see what is the problem...
http://bappy.free.fr/irr/boite.zip
thx
x file seems to have problem...
x file seems to have problem...
-----------------------------
Sans danger, pas de gloire...
http;//bappy.free.fr
-----------------------------
Sans danger, pas de gloire...
http;//bappy.free.fr
-----------------------------
niko , if you want , here is a model viewer program that i have make.
you will see bug for model, shadow more quickly
http://bappy.free.fr/irr/Irrlicht%20Model%20Viewer.zip
say me if you want another option or something else...
you will see bug for model, shadow more quickly
http://bappy.free.fr/irr/Irrlicht%20Model%20Viewer.zip
say me if you want another option or something else...
-----------------------------
Sans danger, pas de gloire...
http;//bappy.free.fr
-----------------------------
Sans danger, pas de gloire...
http;//bappy.free.fr
-----------------------------
-
- Posts: 602
- Joined: Sat Aug 23, 2003 2:03 am
- Location: Pottstown, PA
- Contact:
I'll post here instead of also in the other thread .
Again, I hipe you mean Panda Exporter, not Pandora exporter. Or that could be a home user plugin which i don't know about...
I have been at panda exporter site, and read this in the help tab :
"No mesh can be seen !
Error or no mesh displayed in MeshViewer can be caused by the material name in max beginning with a number i.e. 1_default causes all kind of problems for the underlying material routines. So just give the materials in max a proper name. "
Please, check if this is it.
Again, I hipe you mean Panda Exporter, not Pandora exporter. Or that could be a home user plugin which i don't know about...
I have been at panda exporter site, and read this in the help tab :
"No mesh can be seen !
Error or no mesh displayed in MeshViewer can be caused by the material name in max beginning with a number i.e. 1_default causes all kind of problems for the underlying material routines. So just give the materials in max a proper name. "
Please, check if this is it.