SkyBox with generated pictures
SkyBox with generated pictures
Excuse the next newbie question please. Is it possible to define a skybox with pictures that are generated in runtime without saving them first?
Quite obviously, our problems do not come from what we invent, but from how we use our sophisticated toys. The difficulties stem not from our hardware or software, but from ourselves.
By modifying ITexture.cpp in Irrlicht.NET you can lock the textures and modify directly the pixels... I wrote several methods but running very slow...
Even if I'm sure that it would be easier if you save the picture before.
Even if I'm sure that it would be easier if you save the picture before.
Irrlicht .NET complete and Cross Platform Wrapper
The kid on my avatar wrote:A painless lesson is one without any meaning
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uffz, both seems quite - hard to do. But i think i will simply save some temporary files. this wont be the fastest way, but it doesnt matter for it only has to be done while the scene is loading anyway. thank you :0)
Quite obviously, our problems do not come from what we invent, but from how we use our sophisticated toys. The difficulties stem not from our hardware or software, but from ourselves.