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<?xml version="1.0"?>
<Template originator = "Nachtwind"
created = "06/10/2006"
lastModified = "06/10/2006">
<!-- Template Header -->
<TemplateConfiguration>
<Name>Irrlicht.Net Project</Name>
<Category>C#</Category>
<Icon>C#.Project.DOSProject</Icon>
<LanguageName>C#</LanguageName>
<Description>This will setup a simple example like skeleton. Dont forget to make a reference to the Irrlicht DLL.</Description>
</TemplateConfiguration>
<!-- Actions -->
<Actions>
<Open filename = "Main.cs"/>
</Actions>
<!-- Template Content -->
<Combine name = "${ProjectName}" directory = ".">
<Options>
<StartupProject>${ProjectName}</StartupProject>
</Options>
<Project name = "${ProjectName}" directory = ".">
<Options/>
<ProjectItems>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ProjectItems>
<Files>
<File name="Main.cs"><![CDATA[${StandardHeader.C#}
using System;
using System.Text;
using System.IO;
using Irrlicht;
using Irrlicht.Video;
using Irrlicht.GUI;
using Irrlicht.Core;
using Irrlicht.Scene;
namespace Irrlicht
{
class Program
{
IrrlichtDevice device;
/// <summary>
/// Main entry point for the program.
/// </summary>
/// <param name="args">Arguments to pass the software.</param>
[STAThread]
static void Main(string[] args)
{
Program prog = new Program();
prog.run();
}
public void run()
{
// ask user for driver
DriverType driverType;
// Ask user to select driver:
StringBuilder sb = new StringBuilder();
sb.Append("Please select the driver you want for this example:\n");
sb.Append("\n(a) Direct3D 9.0c\n(b) Direct3D 8.1\n(c) OpenGL 1.5");
sb.Append("\n(d) Software Renderer\n(e) Apfelbaum Software Renderer");
sb.Append("\n(f) Null Device\n(otherKey) exit\n\n");
// Get the user's input:
TextReader tIn = Console.In;
TextWriter tOut = Console.Out;
tOut.Write(sb.ToString());
string input = tIn.ReadLine();
// Select device based on user's input:
switch (input)
{
case "a":
driverType = DriverType.DIRECT3D9;
break;
case "b":
driverType = DriverType.DIRECT3D8;
break;
case "c":
driverType = DriverType.OPENGL;
break;
case "d":
driverType = DriverType.SOFTWARE;
break;
case "e":
driverType = DriverType.SOFTWARE2;
break;
case "f":
driverType = DriverType.NULL_DRIVER;
break;
default:
return;
}
// Create device and exit if creation fails:
device = new IrrlichtDevice(driverType, new Dimension2D(1024, 768), 32, true, true, true);
if (device == null)
{
tOut.Write("Device creation failed.");
return;
}
/*
Get a pointer to the video driver and the SceneManager so that
we do not always have to write device.VideoDriver()
*/
IVideoDriver driver = device.VideoDriver;
/*Setup your scene here*/
while (device.Run() && driver != null)
{
if (device.WindowActive)
{
driver.BeginScene(true, true, new Color(0, 120, 102, 136));
driver.EndScene();
}
}
GC.Collect();
}
}
}
]]></File>
<File name="AssemblyInfo.cs"><![CDATA[using System.Reflection;
using System.Runtime.CompilerServices;
// Information about this assembly is defined by the following
// attributes.
//
// change them to the information which is associated with the assembly
// you compile.
[assembly: AssemblyTitle("")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]
]]></File>
</Files>
</Project>
</Combine>
</Template>
Have fun