1. A six-frame animation became 208 frames when loaded by Irrlicht, is there any way to calculate exactly which frame counts represent the original frame counts?
2. When animating this model, Irrlicht seems to insert some frames at the beginning where the model is deconstructed (arms are not attached, etc), and rotated 90 degrees. Is there a way to avoid this? (I turned off the "Operate on selected joints only" option, so each frame should have each of the joint positions stored.)
3. Also, when animating the model with a light source, the lighting on the model doesn't seem to change (the arms move around but the lighting stays the same, it looks unnatural). Is there a way to get it to recalculate the lighting on the model for each frame of animation?
here is an image, notice the wierd lighting on the arms:
Thanks.