Is it possible to texture models in Irrlicht with multiple textures? The model I want to use is a player weapon model and the ms3d file has several material groups each with its own texture (ie a texture for the hands, one for the gun, etc). Irrlicht doesn't seem to load any textures or materials from the ms3d file and setTexture maps the whole mesh with 1 image.
I can't even make a single texture map for the model because it is made up of multiple meshes, and each needs its own uvw map..
.x files do support this feature. In Milskshape, you can export your model as .x file, I think. .x-File animation is currently a little bit buggy, but I already fixed lots of bugs and create a patch soon.