I haven't downloaded the program yet, but I have some questions.
How exactly does it work? Can it take a .mb or .ma scene from maya and be good to go? Or is there a lot of work involved?
Do I have to do any coding? or is movement taken care of? Do I have to define ground planes and walls, or can I just fly through the models?
Thanks in advance!
Typical dreaded noobie thread
Irrlicht support there meshes:
* 3D Studio meshes (.3ds)
* Alias Wavefront Maya (.obj)
* Cartography shop 4 (.csm)
* COLLADA (.xml, .dae)
* DeleD (.dmf)
* FSRad oct (.oct)
* Irrlicht scenes (.irr)
* Microsoft DirectX (.x) (binary & text)
* Milkshape (.ms3d)
* My3DTools 3 (.my3D)
* OGRE meshes (.mesh)
* Pulsar LMTools (.lmts)
* Quake 3 levels (.bsp)
* Quake 2 models (.md2)
In my opinion you should try some irrlicht examples for make your own idea about this engine
* 3D Studio meshes (.3ds)
* Alias Wavefront Maya (.obj)
* Cartography shop 4 (.csm)
* COLLADA (.xml, .dae)
* DeleD (.dmf)
* FSRad oct (.oct)
* Irrlicht scenes (.irr)
* Microsoft DirectX (.x) (binary & text)
* Milkshape (.ms3d)
* My3DTools 3 (.my3D)
* OGRE meshes (.mesh)
* Pulsar LMTools (.lmts)
* Quake 3 levels (.bsp)
* Quake 2 models (.md2)
In my opinion you should try some irrlicht examples for make your own idea about this engine
excuse me for my bad english and for my ignorance...but I'm 14 and i come from Italy, where the study of english is a optional (-:
Ok, I'm glad it can import scenes... I was reading around and saw a lot of openGL and other code and wasn't liking that very much. :pcadue wrote:Irrlicht support there meshes:
* 3D Studio meshes (.3ds)
* Alias Wavefront Maya (.obj)
* Cartography shop 4 (.csm)
* COLLADA (.xml, .dae)
* DeleD (.dmf)
* FSRad oct (.oct)
* Irrlicht scenes (.irr)
* Microsoft DirectX (.x) (binary & text)
* Milkshape (.ms3d)
* My3DTools 3 (.my3D)
* OGRE meshes (.mesh)
* Pulsar LMTools (.lmts)
* Quake 3 levels (.bsp)
* Quake 2 models (.md2)
In my opinion you should try some irrlicht examples for make your own idea about this engine
Does it have some default movement settings? Like one that lets you fly through models and one that does collision detection? Just flying around is ok with me. I don't need collision detection.
I'm asking because I really, really do not like downloading things to find out that they don't work... IMO, the best way to mess up a computer is installing and uninstalling software like crazy... and my computer is my JOB and I do not like to risk messing it up.
Is very simple create a camera for flying around. Whit another 3-4 lines you can set the collision detection, gravity etc.
Understand Opengl isn't necessary.
This programm load a model and a camera:
Understand Opengl isn't necessary.
This programm load a model and a camera:
Code: Select all
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
int main()
{
IrrlichtDevice* device = createDevice(video::EDT_OPENGL,core::dimension2d<s32>(800,600),32,false, true, false);
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
IAnimatedMeshSceneNode* model = smgr->addAnimatedMeshSceneNode(smgr->getMesh(.....directory....));
model->setPosition(vector3df(0,0,0));
model->setScale(vector3df(0,0,0));
ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS();
device->getCursorControl()->setVisible(false);
while(device->run())
driver->beginScene(true, true, 0 );
smgr->drawAll();
driver->endScene();
}
device->drop();
return 0;
}
excuse me for my bad english and for my ignorance...but I'm 14 and i come from Italy, where the study of english is a optional (-: