Full-screen to another aplication

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forViolet
Posts: 5
Joined: Tue Jul 18, 2006 6:28 am

Full-screen to another aplication

Post by forViolet »

When I in a Full-screen of irrlicht ,press Alt-Tab will bug.
This is irrlicht wrong,how to fix?
AlexL
Posts: 184
Joined: Tue Mar 02, 2004 6:06 pm
Location: Washington State

Post by AlexL »

First off, lets not cross post; this won't get you very far with an answer :wink: Secondly, can we get your computer specs and mayhaps a little more information about your application? Because currently I can alt-tab all day long from an Irrlicht application running Direct3D an' nothing happens a'tall.
zeno60
Posts: 342
Joined: Sun May 21, 2006 2:48 am
Location: NC, USA
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Post by zeno60 »

Not sure if you are experiencing trouble when you ALT-TAB to another window, your irrlicht scene will bug out? I guess in this case you could perhaps make an ALT on-event function to pause your game in some fashion?
forViolet
Posts: 5
Joined: Tue Jul 18, 2006 6:28 am

just again try

Post by forViolet »

not believe me? You can try the demo that lrrlicht SDK with.Important,in the state of Full-Screen ,this is a bug!!CS have it on some verviosn.Please try!!
AlexL
Posts: 184
Joined: Tue Mar 02, 2004 6:06 pm
Location: Washington State

Post by AlexL »

forViolet, I did as you said an' ran the IrrlichtSDK demo in fullscreen the alt-tabbed out of the application, and back into it a few times about; I never once got a crash. Now I am not at all saying I don't believe you, it is quite possible that due to a diferent hardware, OS setup or what not, you are having this problem.

Maybe, as asked, you could give us abits more information about your box and drivers so that we could try and help you further?
forViolet
Posts: 5
Joined: Tue Jul 18, 2006 6:28 am

Post by forViolet »

Sorry,I just try it on another computer,then ...no bug .I think it's my machine
reason ,What trouble on my machine?
zeno60
Posts: 342
Joined: Sun May 21, 2006 2:48 am
Location: NC, USA
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Post by zeno60 »

Could simply be that your hardware is not handling the switch between screen resolutions to well? Try bumping up the screen resolution in your compiler where you create your Irrlicht Device. Not at my own computer so I can't find the exact code. something like createDevice(driver, dimension(800,600), fullscreen, etc. etc.);

Change the 800 x 600 to an acceptable screen rez? 1024,768.

Just a thought.
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