do you think niko can write support for mb and ma Maya 7 Files?
theres no way for me to export it to 3ds and .obj losses quality...
and is there an example irrlicht script to get the editor file running?
maya mb support in irredit?
-
hybrid
- Admin
- Posts: 14143
- Joined: Wed Apr 19, 2006 9:20 pm
- Location: Oldenburg(Oldb), Germany
- Contact:
It is often not very useful to load editor internal files because they have too much useless information stored. Just figure the correct options for your exporters and use the latest Irrlicht from SVN or the loader patches from my webpage. There are several enhancements for the file types mentioned.
Which editor file?
Which editor file?
-
darkfox404
- Posts: 26
- Joined: Thu Mar 02, 2006 3:49 am
-
NextDesign
- Posts: 12
- Joined: Mon Mar 20, 2006 11:10 pm
- Contact:
As far as I remember, .mb files are nothing different than .ma files, but stored in binary form instead of as text. The problem: To implement a .ma/.mb importer, you would need to reimplement the whole MEL envionrment, and that's pretty senseless and would be really a lot of work. Editors able to import those files need a installed maya and just use the maya .dlls, not an option for Irrlicht, of course. 
-
darkfox404
- Posts: 26
- Joined: Thu Mar 02, 2006 3:49 am