collision

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
akku
Posts: 3
Joined: Fri Feb 27, 2004 2:43 pm

collision

Post by akku »

From what little knowledge I have, it seems that you have to set up a collisionresponseanimator for everything you want to collide.
Is there no way to just set every soild to collide?, preferably in a few lines of code.
:evil:
Guest

Post by Guest »

I made The shortest response you will get on collision detection. It talks about how to do multiple collision detection as things of that nature. There is no "few lines of code" answer however.

There is nothing like the following:
setCollisionManager.CollideAll = true.

My post seems to have helped many people out. Here is the link to the post hopefully it will work for you!
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1466


Also when asking for help it is not generally recommended to put a :evil: face,usually no one is going to respond
Post Reply