I have write a post process in irrlicht opengl. There is a big limit!
With glCopyTexSubImage call we can save image only power of 2. I have test to render a immage 1024 x1024 and i swap in zbuffer on a geForce 6600GT!
The function will be replace with "Render Directly to Texture" (WGL_ARB_extensions) for render big immage !
Opengl Post Process
Opengl Post Process
TNX
Xeus32
Xeus32
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Hmm
Not really sure what this means, maybe some information on your project would have helped. However, OpenGL spec does not limit glCopyTexSubImage2D to power of 2 dimensions.
So if you need some more help you should give some more information (well, do that anyway
) I'm very interested in the architecture how you integrated that with Irrlicht.
Not really sure what this means, maybe some information on your project would have helped. However, OpenGL spec does not limit glCopyTexSubImage2D to power of 2 dimensions.
So if you need some more help you should give some more information (well, do that anyway
In my project i wont use high quality effect over opengl via GLSL.
If you wont to see my code i share the file project:
Read here
http://developer.nvidia.com/attach/6725 Page 18
If you wont to see my code i share the file project:
Read here
http://developer.nvidia.com/attach/6725 Page 18
TNX
Xeus32
Xeus32