Opengl Post Process

You discovered a bug in the engine, and you are sure that it is not a problem of your code? Just post it in here. Please read the bug posting guidelines first.
Post Reply
Xeus32
Posts: 20
Joined: Tue Mar 22, 2005 9:11 am
Location: Italy , Padua

Opengl Post Process

Post by Xeus32 »

I have write a post process in irrlicht opengl. There is a big limit!
With glCopyTexSubImage call we can save image only power of 2. I have test to render a immage 1024 x1024 and i swap in zbuffer on a geForce 6600GT!
The function will be replace with "Render Directly to Texture" (WGL_ARB_extensions) for render big immage !
TNX

Xeus32
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Hmm :?
Not really sure what this means, maybe some information on your project would have helped. However, OpenGL spec does not limit glCopyTexSubImage2D to power of 2 dimensions.
So if you need some more help you should give some more information (well, do that anyway :wink: ) I'm very interested in the architecture how you integrated that with Irrlicht.
Xeus32
Posts: 20
Joined: Tue Mar 22, 2005 9:11 am
Location: Italy , Padua

Post by Xeus32 »

In my project i wont use high quality effect over opengl via GLSL.
If you wont to see my code i share the file project:

Read here
http://developer.nvidia.com/attach/6725 Page 18
TNX

Xeus32
Post Reply