Low Poly Coop -- Free Environment Models

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scotths
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Low Poly Coop -- Free Environment Models

Post by scotths »

Birthdays All Around

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When I last posted here, I had just started to get back into the swing of things after the birth of my third child. I thought I would stop by here now that things have settled down to let you know about a few other birthdays, not just the big doozy of having a new baby in the real world.

When I first started publically posting progress on our projects our group was still very young. Since then, we've grown. Tomorrow, our little project turns one year old and, though we still have a ton of work left to do, we've grown surprisingly far beyond my early expectations. Here is a little excerpt from January:
I surprised myself when I recently looked back and counted the amount of work I had done over the first few months on this project. To date, I have created over 35 models, some of which I have completed and released on the forums. My work, a lot still in the work-in-progress stage even, has been downloaded over 50 times now and I have gotten great feedback and encouragement from people whose work I greatly respect.
Since then, 35 models has become 150, 50 downloads has become 2000, a handful of visitors has become 1800 a month from over 60 different countries, and we are now a mere 18 textures away from having our first project completed. Probably the biggest change, though, is that all the references to "I" in the above quote now need to change to "We" as this is now a true community project. Word is spreading and the encouragement of the indie development community, more than anything, is what excites us to continue to work our butts off. I've said it before and I'll say it again I am thankful for the opportunity to work with such great artists. Not bad for a project that is run entirely in the nooks and crannies of our busy lives.

Part of the fun of working on our project is that it is a wide open pioneering place. Anyone who contributes can carve out their own space within the walls of our community. Following on the heels of the open-content free model libraries I started up and spend the bulk of my time on, most of the artists in the coop have recently started up their own projects. So, while we are celebrating our 1 year birthday, I thought that this would be a good time to celebrate some other births around our group. Most are still just in the beginning stages but they all show a nice glow of health and hope for growth. Here are just a few, I'll write more about them in the future:

Genesis RTS. Nibbuls has started up a real time strategy project that is already, after a few short months, approaching its own first milestone. I'll be helping out on it as well once I finish up a few things.

Texture Coop. Yaniv has taken the lead-out on growing a library of raw and tileable textures that will be freely available in a way similar to our model libraries.

The Umbrella Man has just started up a project devoted to larger building-scale models.

A group has resurrected an old character model and are examining the possibility of preparing a textured model that we can distribute.

Khaine has started up a lengthy end-to-end tutorial for creating models with game engines in mind that should greatly expand on the work he has done already.

In short, the future looks bright.

New Stuff
As always, here is a preview of what is new on our site. Some of this you may have seen before if you've been hanging out on our blog but it has been a while since I had actually updated the downloadable files for our weapons pack that is in progress. Cruise on by and download the latest from the sidebar of our home page. As always, they are free for you to use with proper credit.

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Stay free.

Scott Hsu-Storaker
http://www.lowpolycoop.com
The Low Poly Cooperative -- Open your mind to open content.
Anteater
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Post by Anteater »

Cool. The Armory model pack is great. I may use it for my next game.
vermeer
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Post by vermeer »

havent read the thread, but cool work ;)
Finally making games again!
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scotths
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Post by scotths »

Hey, thanks for the great comments! That's the kind of thing that really keeps us working hard. I hope you find it useful -- any feedback is always appreciated as this is still very much a work in progress.

Thanks,
Scott
The Low Poly Cooperative -- Open your mind to open content.
juliusctw
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Hello Scott

Post by juliusctw »

I have visited your site a couple of time, welcome to the engine i use for my project
scotths
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Post by scotths »

Thanks again everyone for the kind words. I have great news -- our first complete release is now done and up for download. Here is a sample image featuring some of the final textures we completed.

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44 models, 57 textures, 15 months in development, 15 minutes at a time.

Here also are reruns of the older screenhsots. This covers less than half of what is in the library.

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~~~

Feel free to download, customize, and use however you'd like.

Also, I would love to hear suggestions for future projects as we are making plans for the coming year.

Thanks,
Scott
The Low Poly Cooperative -- Open your mind to open content.
bitplane
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Post by bitplane »

these are pretty cool
high quality free art is hard to come by, keep up the good work :)
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noreg
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Post by noreg »

Thanks a lot, awesome stuff. Best wishes for becoming a triple father. Amazing that you still find some sparetime for that stuff. Thanks to your wife, that she let you spend the time on that. Lucky guy.

I really like good low-poly models, as it is the only way to go for realtime applications. And if someone really needs more detail they can always subdivide, generate tangents and a normalmap and reapply them to the original.

I can imagine that quite a few people (like me. when I have time) would have interest to expand the library with new models or customizations. You might want to drop a word on submission standards on your homepage. What about using some license like the Blender artistic or Creative common, I am not really familiar with that legal crap, but i think that it always feels better if they get used by people who add something creative instead of pushing their homepage hits with other peoples work.
scotths
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Post by scotths »

Thanks again everyone for the great comments and enthusiasm. Over 300 downloads in the first day and a half. We look forward to expanding on this base of work.

@noreg My secret to finding time to work is that I do not sleep. Ever.

You feedback on creating an easier to way for artists to submit had long been a discussion point for us and I do realize it is a hinderence in growing any bigger than we are now. It is something I am actively addressing during our current lull after finishing this project. Our work is distributed under a Creative Commons license, which is covered in the material included with the download. All legal stuff aside, though, all we really want is for people to use our work and clearly give credit where credit is due.

@bitplane. Having just pounded through the last two months of turning our art into something that can be placed into a game engine I now have a greater appreciation of why work like this is hard to find. Lots of work, even for something as small as this.

Hey, if anyone here is ever interested in helping, I would love to include in future distributions file formats that are ready to plug into Irrlicht with ease and have been tested in the engine itself. Right now we provide files that can be opened in your favorite modeling program quite easily, but I am not sure if you can just throw them into a data folder as is and import them. Let me know if you would be into that.

Scott
The Low Poly Cooperative -- Open your mind to open content.
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