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Marky
Posts: 2 Joined: Tue Aug 08, 2006 3:46 am
Post
by Marky » Tue Aug 08, 2006 3:51 am
Several of the samples have AddTestSceneNode function which my compiler can't find and I don't see in the source code in C++ nor C#. Any ideas?
Thanks!
Code: Select all
// create test scene node 1, with the new created material type 1
ISceneNode node = smgr.AddTestSceneNode(50,null,0,new Vector3D(0,0,0));
shurijo
Posts: 148 Joined: Sat Feb 21, 2004 3:04 am
Post
by shurijo » Tue Aug 08, 2006 3:57 am
Looks like it got renamed to AddCubeSceneNode in version 1.1.
Marky
Posts: 2 Joined: Tue Aug 08, 2006 3:46 am
Post
by Marky » Tue Aug 08, 2006 4:13 am
heh. Thanks. As soon as I posted I went back and changed it to something which has the same signature, AddCubeSceneNode.
Your quick response is still appreciated! Now I know what the deal is and I am not wondering.