I might be terribly wrong with this but your custom sceneNode inherits from the ISceneNode class so it does have the "addShadowVolumeSceneNode" function. Can't you just call it for shadows?
i looked it up and yeah you're right. But when iheriting from i'm not sure if your custom object is stored as a Mesh so you can add Shadows with addVolumeSceneNode (but i really dont have much knowledge of this so im not sure).
i looked it up and yeah you're right. But when iheriting from IAnimatedMeshSceneNode i'm not sure if your custom object is stored as a Mesh so you can add Shadows with addVolumeSceneNode (but i really dont have much knowledge of this so im not sure).