A* Pathfinding

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area51
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A* Pathfinding

Post by area51 »

A* pathfinding (AStar) that have been integrated with Irrlicht.

IrrWizard - http://gameputty.com/IrrWizard/

CZestmyr - http://irrlicht.sourceforge.net/phpBB2/ ... ding#52697


Usefull A* Pathfinding tutorial:
http://www.policyalmanac.org/games/aStarTutorial.htm
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Last edited by area51 on Thu Feb 24, 2011 11:52 pm, edited 1 time in total.
Conquistador
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Post by Conquistador »

That tutorial made Conquistador happy. Thanks a lot!
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Maize
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Post by Maize »

I love that. Thanks.
Guest

Post by Guest »

hey area51 i have been using ur engine for a few months now and really like it, i have just cheked your updated page again and noticed there are two pojects you are making. I downloaded the Dungeon Tech demo and am quite impressed, i was wondering if you are going to make it open source as i would love to see how everything works.

cheerz
area51
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Post by area51 »

Hehe, thanks for using IrrWizard.

I have a much updated and improved version of Dungeon Tech on my harddrive but was too lazy to upload it(shame on me).

IrrWizard is basically the code from Dungeon Tech and Urban Vendetta that has been condensed and tidied up a bit (and with the crap stuff thrown out as well)

When i've finished, it should have all the code worth using sucked out.

IrrWizard is now up at http://irrwizard.sourceforge.net/ also.
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Last edited by area51 on Thu Feb 24, 2011 11:53 pm, edited 1 time in total.
dhenton9000
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Post by dhenton9000 »

any possibility of seeing the source for the A* demo?
area51
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Post by area51 »

The source is generated automatically if you choose the 'Advanced' option in IrrWizard.

Although I've just added the source to the IrrWizardDemo.zip if thats easier.
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Last edited by area51 on Thu Feb 24, 2011 11:53 pm, edited 1 time in total.
area51
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