I have put together a demo to show recursive mirroring effect using render-to-texture and a customised 2-pass rendering routine.
At this stage I am still trying to varify the correctness of the mirroring recursion, once this is done I will post the source code here.
Here is a screen shot , hope you enjoy it. This is meant to be a scene of a first person puzzle game that I have been working on. There are six mirrors surrounding the player ("the tall white box" ).
Very cool! It would be great if you share the code is it possible to make something like portals (from Prey ^) ) too? portal rendering is almost the same as manual mirror handling IMHO
how deep do you recurse in showing repeated reflections? is this something you find you have to worry about at all? i would think you would, but am not sure...
If so, how do you control it?
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net