I have some questions about the Irrlicht Engine and i hope someone here can help me.
The first question i have is about the world dimensions and especially what range they have.
In other words how "big" is the worldcube between Xmin,Ymin,Zmin and Xmax,Ymax,Zmax and what is the value range for these coordinates.
The other three questions are about the terrainnode.
When i load a 256x256 terrain and scale it ( like in the example (40,4,40) ) how big is the terrain mesh in the world if i view from above?
In other words if i want to have a terrain from (view from above ) worldposition(0,0) to worldposition ( 2560,2560) how do i have to scale it ?
If i move a terrain ( to display it at another position ) is at the position i use as the argument for the locate@ function the position of a corner of the terrain or the center of it?
The last question is about Freeworld3D and Irrlicht Terrain.
When i create a heigthmap with freeworld and display it in Irrlicht it seems completely broken regardless of the terrainsize i choose.
Can this be a problem with the scaling in both terrainrenderers ?
Or migth it be because i export the terrain as a 24bit bmp ?
Thanks for your time
