We're in need of a programmer to establish out framework on our game projects. Anyone interested? We have currently established a good starting point - website and services and free applications.
Our new leader should have good English skills and creative ideas that would provide motive to our community.
Our website: www.orandysoftware.com
Please apply at our forums.
Thank You, Jing Quan
Team name:
I'm not sure what should we call it, maybe Orandy Studios. We'll discuss out the forums.
Project name:
Project Fragments
Brief description:
Refer to this: http://www.orandysoftware.com/products.php
The design doc in particular
Others:
Focus: Game graphics realism, intense action, dynamic AI. Live physics. Interaction with the environments.
Technology: High-Resolution texture, bumpmapping where necessary. Realistic water shader/effect.
Area/arena: High-tech, brightly lit complex, outdoors with bloom.
1st Milestone
Obtain game engine
Form a proper developing team
Learn all the necessary skills
2nd Milestone
Design the final look of the beta.
Concept Graphics
Levels, meshes, 2D, effects, game design draft
Camera/player programming
3rd Milestone
Release 1st view of the game (player, weapons, general effects and environments.
Website:
Of course, its www.orandysoftware.com (we're into web design as well)
Seeking a game designer AND writer
Seeking a game designer AND writer
Last edited by jingquan on Thu Aug 31, 2006 8:54 am, edited 1 time in total.
*Drools*
Its perfect! i already implemented these things in irrlicht which seem like what you want:
1-Fake HDR( i reduce the fixed point range and use the left over for luminosity)
2-parallax mapping on levels( i made a mod since irrlichts works only on a per mesh with single texture basis)
3-softshadows
4-water with physics
5-Fake DOF and focal blur
shame i can not help bc of other life responsiblities.
@IRRLICHT PPL in general
However i am a student in a critical yaer in education(university next year hopefully so this year is the year that decides everything)
and i wont be around irrlicht anymore for a long time, so dont expect any thing from me.
However i have some thing that may interest people here, it is not for people who want to learn shaders but its for people who want to learn how to apply basic shader knowledge for effects
this document isnt complete but it may interest people while im gone.
Real shader books are probably an infinte times better but here is my attempt.
omaremad.gdlib.net/doc.pdf
Its perfect! i already implemented these things in irrlicht which seem like what you want:
1-Fake HDR( i reduce the fixed point range and use the left over for luminosity)
2-parallax mapping on levels( i made a mod since irrlichts works only on a per mesh with single texture basis)
3-softshadows
4-water with physics
5-Fake DOF and focal blur
shame i can not help bc of other life responsiblities.
@IRRLICHT PPL in general
However i am a student in a critical yaer in education(university next year hopefully so this year is the year that decides everything)
and i wont be around irrlicht anymore for a long time, so dont expect any thing from me.
However i have some thing that may interest people here, it is not for people who want to learn shaders but its for people who want to learn how to apply basic shader knowledge for effects
this document isnt complete but it may interest people while im gone.
Real shader books are probably an infinte times better but here is my attempt.
omaremad.gdlib.net/doc.pdf
Interesting reading! is it possible to look at the sources that implement this effects in irrlicht?omaremad wrote: this document isnt complete but it may interest people while im gone.
Real shader books are probably an infinte times better but here is my attempt.
omaremad.gdlib.net/doc.pdf
Godd luck to you in university ^)