Hi
I have found a small discrepancy between OpenGL and DirectX draw3DBox.
the following is an opengl screenshot:
http://thomas.webtracker.ch/jahia/album ... opengl.jpg
and this is a directx screenshoot:
http://thomas.webtracker.ch/jahia/album ... irectx.jpg
notice the lines in the directx screenshoot going from every 3dBox to the position (0,0,0). Is this behaviour intended?
gorgon
draw3DBox OpenGL vs. DirectX
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Gorgon Zola
- Posts: 118
- Joined: Thu Sep 18, 2003 10:05 pm
- Location: switzerland