http://www.blender3d.org/documentation/ ... index.html
WOOAH.
One of the biggest things on irlicht and Blender lately..
![Surprised :o](./images/smilies/icon_surprised.gif)
Ok.
Ask whatever.
I have some knowledge of Blender. And to hwat is char anims, mostly
![Smile :)](./images/smilies/icon_smile.gif)
No knowledge of the actions or NLA editor, as never needed it. Only some minimal stuff on how to bake, etc.
But yup, the way md5 exports is the freaking best
![Smile :)](./images/smilies/icon_smile.gif)
It uses something called POSE module, or POSE mode, in code. It that way doesnt need then for the artist to bake all keyframes as keys, thanks to this recent code adition. And the result in md5 viewers is superb. I'd love if Der_ton, elysiun's nick, could help u here, he's the author of that great md5 plugin. He used as base some other exporter, maybe cal3d, or some other format. But he's in pretty deep knwoledge of it all, besides a really helpful person.
That'd absolutely would rock in irrlicht. (but in general, blitz3d users,etc)
In irrlciht, you would be providing both a lightmapped and character animation format at a time!
![Smile :)](./images/smilies/icon_smile.gif)
the *.blend format is a dump, not very useful for stuff, am told.
ok, is "POSE MODULE"
As Pose mode is actually the mode in which the artist goes posig the character armature.
Afe found a fantastic character animation tuitorial, which actually seem not leave anything in the drawer, of what I consider important...
besides another mountain of tuts also in faq and tools forum stickies, but I say in case you want extra info, as I will try to answer questions you have here of Blender handling.
Afe is also already experienced, as well as dhenton, electron, and many others.
Stuff for coding in Blender
blender coding forum section
http://blender.org/forum/viewforum.php? ... ccdb8fe3d1
2.41 api
http://blender.org/forum/viewtopic.php?t=5358
python section, apis here too.
http://blender.org/forum/viewforum.php? ... ccdb8fe3d1
info also here in documentation forum section:
http://blender.org/forum/viewforum.php? ... ccdb8fe3d1
Blender user doumentation
Python scripting documentation
Game Engine documentation
Developer documentation
http://www.blender3d.org/cms/Documentation.628.0.html
latest oficial, recommended imo, 2.42a :
http://www.blender3d.org/cms/Download.13.0.html
Guides and standard, blender coding, etc (ie, blender file reading,coder tuts, ..)
http://www.blender3d.org/cms/Guides___S ... .87.0.html
oficial development section, there's a modules subsection there among many things(oh, well, is just the names of the developers..) :
http://www.blender3d.org/cms/Development.81.0.html
probably this is very useful , the newest api docs:
http://www.blender3d.org/documentation/ ... index.html (online)
http://www.blender.org/documentation/bl ... .42.tar.gz (winzip opens it)
maybe,only maybe, this is the Pose Module doc :
http://www.blender3d.org/documentation/ ... odule.html
Surely thiswiki also
http://mediawiki.blender.org/index.php/ ... s/Notes242
a graphics loaded quick explanation of generally how it all works, seems for a coder to first have a clear overview of it(beware! probably outdated...Blender 2.42a is the one to go! ):
http://www.blender.org/cms/How_Armature ... 634.0.html
stuff about python scripting
http://www.blender.org/cms/Python_Scripting.763.0.html
Latest md5 exporter (the man even made a Bledner importer!) here:
"Another update, for Blender2.41:
http://home.tiscali.de/der_ton/blender2md5.rar
-Works with 2.41 only (or newer maybe)
-is a bit faster
-uses Blender241's new Pose-module (enables export of ik or other constraints without baking to IPO animations. If the artist knows how to use this, it can be really helpful I think)"
taken from the doom3world thread:
http://doom3world.org/phpbb2/viewtopic. ... sc&start=0
Something basic to start with Python in blender I think :
http://feeblemind.tuxfamily.org/dotclea ... or-blender
Beware you dont need to know all stuff in blender...surely how to export uv maped models with textures, with skin weights, pose module, keyframes...Surely not much more, dunno.
But you sem to find easy what others found very hard, stuff harder than this, so I wouldnt be worried
![Smile :)](./images/smilies/icon_smile.gif)
Blender basics and interface user forum
http://blenderartists.org/forum/forumdisplay.php?f=13
pyhton's forum ar blenderartist(old elysiun)
http://blenderartists.org/forum/forumdisplay.php?f=11
a real case of using pose module I think:
http://blenderartists.org/forum/showthread.php?t=76312
a pose handling script
http://blenderartists.org/forum/showthread.php?t=73317
http://blenderartists.org/forum/showthr ... 317&page=2
(usnure which page has the latest)
more
http://members.iinet.net.au/%7Ecpbarton ... ml#options
[ WOW bout the SOC project (BlenderScuplt, great for parallax maps)
http://www.blendernation.com/wp-content ... pthead.jpg 800,000 polies... ]