Controlling Meshes in .irr Scenes

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Lorax
Posts: 2
Joined: Mon Sep 04, 2006 11:47 am

Controlling Meshes in .irr Scenes

Post by Lorax »

Using Irrlicht 1.1 and Irredit 0.4 I've created a scene and loaded it into the engine, now I'm wanting to use the keyboard to control a AnimatedMesh "player" brought in with the .irr scene.

What I'd like help with is gaining control of the Animated Mesh node created in irrEdit. How does one reference the different node types from the engine?

One attempt I used was the addSceneNodeFromId() and it threw the error "unable to convert from node to animated node".

I did see some use of dynamic_cast in forums, but this was a no go too.

Any help appreciated thanks!

Lorax
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