Hi
I have a quadtree terrain. Each node has its own bounding box. How should I do the culling against the view frustum... I never worked with the view frustum. I'm a real noob there...
I palyed around with the intersectsWithBox() functions... but I'm not sure if my code is correct:
if( pChild->getBoundingBox().intersectsWithBox(pVF->getBoundingBox()) )
{
pChild->Render(..);
}
Any hints \ tipps \ idea's ?
thx