How can i get an ISceneNode in the scenemanager, if i know only its name ? I need to know it in Irrlicht.Net, but if you know how to do only in C++ tell me anyway pls.
I need to do this because i've to make a scene with irrEdit, and give a particular name to a scede node in the editor, then i need to "get" back that scenenode when i load the scene in irrlicht, but i know how how i called it...
I hope there is a better solution than visiting all the scenegraph tree manually
Thank you very much!