IrrExtensions >> not for V1.3 !!!
yeah maybe we should start a seperate thread for this
however i dont know what goes on but i allways had troubles with your extensions. it compiles fine and everything but ive some display problems. in the older versions some guielements didnt have backgrounds and gui buttons didnt work now its much more extreme a lot of textures a missing and my interface looks like that (no compile errors or warnings)
however i dont know what goes on but i allways had troubles with your extensions. it compiles fine and everything but ive some display problems. in the older versions some guielements didnt have backgrounds and gui buttons didnt work now its much more extreme a lot of textures a missing and my interface looks like that (no compile errors or warnings)
My Blog: http://www.freakybytes.org
Hmm, I encountered this background problem with the list box and edit box...
At the moment I don't know what this causes ???
Also the multi animations seems to have a bug since Irrlicht V1.1 !?!?!
All other extensions seems to be OK !!!
But your buttons are looking really weird !!!
No text, just grey squares !?!?!
Have you tried to compile my demos with the new version ???
I tried them all and had no problems (except the 2 errors listed at the top) !!!
And what textures are missing ???
There are no textures with the extensions !!!
Maybe it's another problem !?!?!
Could it be that you have this error because you used the SVN version before ???
At the moment I don't know what this causes ???
Also the multi animations seems to have a bug since Irrlicht V1.1 !?!?!
All other extensions seems to be OK !!!
But your buttons are looking really weird !!!
No text, just grey squares !?!?!
Have you tried to compile my demos with the new version ???
I tried them all and had no problems (except the 2 errors listed at the top) !!!
And what textures are missing ???
There are no textures with the extensions !!!
Maybe it's another problem !?!?!
Could it be that you have this error because you used the SVN version before ???
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
no ive 2 folder irrlicthSVN and irrlicht1.1 so i there shouldnt be a problem.
well i tried the movement example from irilicht 1.1 and its not showing textures although the console says "textures loaded"
i try only to apply one or 2 of your extensions maybe i see i change (could it be cause i added multi animations?)
greets,
Halan
edit: wait a minute i update my display drivers it says that opengl is not up to date in the console...
edit2: ok that was the problem however thank your for your attention
well i tried the movement example from irilicht 1.1 and its not showing textures although the console says "textures loaded"
i try only to apply one or 2 of your extensions maybe i see i change (could it be cause i added multi animations?)
greets,
Halan
edit: wait a minute i update my display drivers it says that opengl is not up to date in the console...
edit2: ok that was the problem however thank your for your attention
My Blog: http://www.freakybytes.org
Ahhh, this problem with the movement demo I had, too !!!
The solution is verry simple and has nothing to do with the extensions !!!
The textures are loaded and shown, but the lightning is on by default !!!
So just disable lightning:
But I don't know why updating your OpenGL driver also fixes this !?!?!?!
The solution is verry simple and has nothing to do with the extensions !!!
The textures are loaded and shown, but the lightning is on by default !!!
So just disable lightning:
Code: Select all
node->setMaterialFlag(video::EMF_LIGHTING, false);
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Really ???
I had to add them...
Anyways, it works !!!
edit: oh, I used an old demo, in the demo included to the sdk you're right !!!
I had to add them...
Anyways, it works !!!
edit: oh, I used an old demo, in the demo included to the sdk you're right !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
How do i beg niko to add your extension
I have begged hybrid, but it always seems that the gui guys are put on the back burner.
please::please::please::please add acki's extension he is cool
please::please::please::please add acki's extension he is cool
irrlicht game character project
http://picasaweb.google.com/juliusctw/FinishedArt
http://picasaweb.google.com/juliusctw/FinishedArt
Hmmm, what's your problem with creating the dll ???
What IDE/compiler do you use ???
What IDE/compiler do you use ???
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
strange, it should work with no probs...
It seems no one else has this problem with Dev...
Maybe you should try to setup your system new ???
Anyways, you can download all files here, but as mentioned there's still a bug with background transparency of listbox and editbox...
http://people.freenet.de/abusoft/Irr1.1gcc.zip
It seems no one else has this problem with Dev...
Maybe you should try to setup your system new ???
Anyways, you can download all files here, but as mentioned there's still a bug with background transparency of listbox and editbox...
http://people.freenet.de/abusoft/Irr1.1gcc.zip
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Finally I got some time to check the GUIListBox and GUIEditBox...
Now the background transparency problem is fixed !!!
Now the background transparency problem is fixed !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Hi,
I mentioned that the creation of the terrain scene node is not correct !!!
I had a look on it and found out that the complete interpretation of the height map is incorrect !!!
So I created a new Extension for the ITerrainSceneNode !!!
The terrain is now be created correctly !!!
I mentioned that the creation of the terrain scene node is not correct !!!
I had a look on it and found out that the complete interpretation of the height map is incorrect !!!
So I created a new Extension for the ITerrainSceneNode !!!
The terrain is now be created correctly !!!
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
Well, I just added a new function to the ITerrainSceneNode !!!
Now you can specify where the pivot (origin) of the terrain should be placed at !!!
The pivot can now be at:
Now you can specify where the pivot (origin) of the terrain should be placed at !!!
The pivot can now be at:
- top-left
bottom-left
top-right
bottom-right
center
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java