Movable cursor in FPS camera mode?

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NenadM
Posts: 2
Joined: Wed Oct 04, 2006 8:22 am

Movable cursor in FPS camera mode?

Post by NenadM »

I would like to have a cursor not fixed to the center of the viewport while in FPS mode. In other words I need to be able to walk through a space and use the cursor to select objects. Is that possible, and how? Thanks.
NenadM
Posts: 2
Joined: Wed Oct 04, 2006 8:22 am

Post by NenadM »

Please, I need some hints on this. Anyone?
Will Piovano
Posts: 22
Joined: Sun Oct 15, 2006 10:02 pm

Post by Will Piovano »

Well, it would not be a fps camera anymore, no? How do you intend to do mouse-look if you have a movable selector? Rotate with keys?
Hurley451
Posts: 3
Joined: Wed Dec 06, 2006 4:31 am

Post by Hurley451 »

If you haven't figured this out already, you could always try responding to a key event (such as key.KEY_SHIFT, etc) by setting:

<cameraFoo>.InputReceiverEnabled=false

and then enabling it once the key is lifted.
Braneloc
Posts: 68
Joined: Fri Jan 20, 2006 5:12 am
Location: England
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Post by Braneloc »

Seriously..

Rewrite a new camera control to behave the way you expect, the built in one has it's on behaviour, and is designed for just one thing, which is a pain.
Sometimes you've just gotta say, the laws of time and space, who gives a smeg ?!

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