I just added it to my game, and it's great. There is one very strange glitch, though. The gravity for my enemies has stopped working. I've had this problem involving RTT before, so I don't think it's a problem with your code.
EDIT: By the way, I used both glow at 128 and dream at 32 at the same time, and it created a beautiful light bloom effect.
really cool effects, and easier to use than shaders it looks like...
I wish the shader interface was simpler, then it might be as straightforward to use as your code
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
How can the shader interface get any simpler? Or rather, what is so complicated about it? I prefer using the shader interface over standard materials anyway.
Hey i really like these effects and would like to use them in ShootIrr(look at project announcements) if u don't mind. Do you think that u could adjust the code that it works with a normal icamerascenenode? would be awesome
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Hello,
I have tested with GNU GCC under linux and windows with code::blocks and that work perfect.
I have compiled and tested this code with Visual C++ 2005 express and the platform SDK of microsoft and that work perfect to.
But maybe with the VC++ toolkit 2003 that doesn't work, i dunno ...