What do you think is the best mesh format availble?

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What do you think is the best mesh format?(Open-Source)

3ds
4
21%
md2
3
16%
x(text format)-> DirectX
9
47%
obj-> Wavefront object
1
5%
pk3/bsp-> Quake III Levels
1
5%
dae-> COLLADA
0
No votes
oct-> FsRad OCT
0
No votes
irr-> Irredit scene files
0
No votes
mesh-> OGRE meshes
1
5%
 
Total votes: 19

3ddev
Posts: 169
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What do you think is the best mesh format availble?

Post by 3ddev »

I am new to Irrlicht. What is the best supported format: 3ds, obj, x, md2, bsp, dae, etc. I want to use a format which hopefully supports animations and which can be exported from an open-source 3d editor like blender. Which mesh format do most Irrlicht users find the most versatile and useful? :mrgreen:
messen
Posts: 25
Joined: Tue Aug 29, 2006 2:51 pm
Location: Agalon
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Post by messen »

Hi!

Irr is not a mesh format. Am i wrong? Maybe i am.

Bye
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

For static meshes I use .dmf format.
This is created with Deled ( www.delgine.com) that also has a lightmapper included and some additional options.

But you should do a search on the forum, because this has been discussed before a lot of times.

Cheers!
juliusctw
Posts: 392
Joined: Fri Apr 21, 2006 6:56 am
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b3d

Post by juliusctw »

the b3d format that's being developed by luke, check project forum
afecelis
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Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
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Post by afecelis »

I agree with Julius. Totally love b3d, and even not being open-sourced has it's file specs available and works very well with Irrlicht. It's also very flexible as in one format single you can have lightmapped levels as well as animated characters.
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
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Post by vermeer »

and... Blender is -finally- going to get Lightmaps natively....I wonder if we will be able to bug again Luke with the plugin coding... ;) ;)
Finally making games again!
http://www.konekogames.com
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