IrrEdit Terrain Request
IrrEdit Terrain Request
IrrEdit is coming along very well. I love version 0.4 with its lightmapping...no more need for DeleD
However, I feel the tool is very limited by not having any terrain to place the objects on. Any game with outdoor scenes (which is a majority of those rpg that are hot in development) requires this functionality.
Niko, BitPlane....Could you guys please patch up irrEdit and make the terrain work? It would be awesome just to have the terrain display so and have collision work so that objects and bulidings may be placed and things brought to life.
Thanks a bunch!
Your loyal Irrlicht user,
Krama
However, I feel the tool is very limited by not having any terrain to place the objects on. Any game with outdoor scenes (which is a majority of those rpg that are hot in development) requires this functionality.
Niko, BitPlane....Could you guys please patch up irrEdit and make the terrain work? It would be awesome just to have the terrain display so and have collision work so that objects and bulidings may be placed and things brought to life.
Thanks a bunch!
Your loyal Irrlicht user,
Krama
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yeah and could u add the custom userdata stuff?
ohh and in the scripting part....when i request the type it says type doesn't exist.
ohh and in the scripting part....when i request the type it says type doesn't exist.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Re: btw...
I have the same problem. That's why I have not used IrrEdit, however with 0.4 having lightmapping I might reconsider. It's just not documented well enough. I want to learn but I don't know how to do various things.
Yea BitPlane stated in this topic: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=14741
that CTerrainSceneNode didnt have a serialize and deserialize functionality like the other scene nodes do. Thats why terrain doesnt work in irrEdit.
I think it would be great just to have a terrain to place things on. It doesnt need any of the fancy functionality because that can be take care of within the program itself.
that CTerrainSceneNode didnt have a serialize and deserialize functionality like the other scene nodes do. Thats why terrain doesnt work in irrEdit.
I think it would be great just to have a terrain to place things on. It doesnt need any of the fancy functionality because that can be take care of within the program itself.
irredit
i have noticed a lot of stuff that seemed to be missing from irredit too. it's a big app to write, a lot of features; so i am not surprised that it takes a while to get it all in there and working. irrlicht dev (at least from watching the SVN logs) appears to have sped up some with the addition of the extra members. perhaps getting irredit into svn and giving those same guys a chance to hack at it too would speed it along as well.
in any case, its pretty damn cool. ive been watching the development of it closely.
in any case, its pretty damn cool. ive been watching the development of it closely.
My irrlicht-based projects have gone underground for now, but if you want, check out my webcomic instead! http://brokenboomerang.net
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