Code: Select all
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#pragma comment(lib, "Irrlicht.lib")
int main()
{
IrrlichtDevice *device =
createDevice( video::EDT_SOFTWARE2, dimension2d<s32>(640, 480), 16,
false, false, false, 0);
device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo");
guienv->addStaticText(L"Hello World! This is the Irrlicht Apfelbaum Software renderer!",
rect<int>(10,10,260,22), true);
IAnimatedMesh* mesh = smgr->getMesh("media/d1.x");
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
if (node)
{
node->setMaterialFlag(EMF_LIGHTING, false);
node->setMaterialTexture( 0, driver->getTexture("media/v4.bmp") );
node->setFrameLoop(0, 100);
node->setAnimationSpeed(80);
node->setRotation(core::vector3df(0,0.0f,180));
}
smgr->addCameraSceneNode(0, vector3df(0,0,500), vector3df(-90,0,0));
while(device->run())
{
driver->beginScene(true, true, SColor(255,100,101,140));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
}
device->drop();
return 0;
}
Thank you very much.
