Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
omaremad
Competition winner
Posts: 1027 Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt
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by omaremad » Tue Oct 10, 2006 9:52 pm
You just reminded me of something important lol
*gets experimenting*
Spintz
Posts: 1688 Joined: Thu Nov 04, 2004 3:25 pm
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by Spintz » Tue Oct 10, 2006 11:09 pm
The first 2 chapters of GPU Gems 2 has water stuff as well, but this is free
Nice find.
JPulham
Posts: 320 Joined: Sat Nov 19, 2005 12:06 pm
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by JPulham » Sun Oct 15, 2006 3:58 pm
w00t...
you found what I'm too lazy to
thanks
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TheC
Posts: 93 Joined: Fri May 05, 2006 7:50 am
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by TheC » Mon Oct 16, 2006 2:53 pm
I'm still looking for water in HLSL
Spintz
Posts: 1688 Joined: Thu Nov 04, 2004 3:25 pm
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by Spintz » Mon Oct 16, 2006 3:26 pm
If you have code in GLSL, I can convert it to HLSL for you very easily.
JPulham
Posts: 320 Joined: Sat Nov 19, 2005 12:06 pm
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by JPulham » Tue Oct 17, 2006 11:01 am
how would one do that?
Is there a good start for beginners on GLSL <-> HLSL conversions?
Anything I need to know? Are you gunna make a tutorial for irrlicht?
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