I'm trying to modify the irrlicht demo file to get the running character (model2 in the source code) to have its own collision detection. Basically what I've done is change the waypoints so that one is in the middle of the room and one is inside the stairs. So far I've managed to get her to run *into* the stairs but that's obviously not what I want. So could anyone post a step-by-step guide to getting collision detection working in an animated character model?
unfortunatley, collision detection doesn't work with flystraight animators. you should move your model manually, or create a new animator that suits your needs.