Hello Everyone

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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BizzleSnap
Posts: 3
Joined: Thu Oct 19, 2006 5:17 am

Hello Everyone

Post by BizzleSnap »

How's it goin guys? Im new to the Irrlicht world, and I have a handful of questions, this seemed like a good place to start. I'm not new to game design, I have been using multimedia fusion for many years, and now i'm ready to make the leap to 3D. I've been doing my modelling in Milkshape, but also have Blender and Max. I'm more of a designer than a coder. Whats my best option when it comes to making levels, and editing them (placing objects, assigning controls and animations to people, etc.). I'm looking for something pretty visual. I basically just need help starting a new game. Thanx in advance.
3ddev
Posts: 169
Joined: Tue Sep 19, 2006 6:51 am
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Post by 3ddev »

The types of tools you use are usually based upon your game :) For 3d modelling, I like Blender. 3dmax seems great( but expensive ) while Milkshape3d is well supported in Irrlicht but rather limited for worlds or really large objects. Maya looks rather cool, but I have not tried it out. For large 3d buildings etc, I like GTKRadiant since it is free and comes with a bsp compiler. The only problem with the bsp format is the licensing restrictions( You can only distribute your game on-line; not by cd etc ) I have found it really hard to get a free map editor for converting from 3ds or obj format to .map files. AC3D seems the best low-price choice for this. For terrain heightmaps, I pick Maplet. It's free and powered by sdl. GIMP is the best for images.
I hope this has helped. If you could give a bit more info about the style of game you plan to make, that would help. There is just so many options out there...

UPDATED: By the way, Niko released IrrEdit .5 today. This is a great scene and object editor for Irrlicht 1.1+. .5 includes a whole bunch of new features and looks really promising. :lol:
The Pie God
Posts: 8
Joined: Tue Oct 17, 2006 5:18 am

Post by The Pie God »

for visual game makers i whould recomend 3D Game Studio
http://www.3dgamestudio.com
BizzleSnap
Posts: 3
Joined: Thu Oct 19, 2006 5:17 am

Post by BizzleSnap »

Well, think along the lines of Grand Theft Auto (i know, i know, everyone wants to make one, but Grand Theft Auto was my idea!!!) with role playing game elements tossed in. I want character stats, and items, inventory, etc. Basically A GTA Clone, with a stylized twist. I don't really have a problem making the worlds and items, i just want to load them into a visual editor, and move them around, i dont know how to load them into irrlicht using dev c++. I configured it to work with irrlicht, and edited one of the examples to load a glock model i made, instead of that barbarian guy, but i want to know HOW to load things myself, not just copy and paste code from other peoples stuff, ya know? THanx for replying so quick guys.
klikmaster
Posts: 40
Joined: Mon Sep 11, 2006 1:06 pm

Post by klikmaster »

Hey Bizzle, I'm also a MMF user, it is quite easy to get into using Irrlicht, I suggest you work your way through the first few tutorials and understand what is going on in each.

I havn't used it before, but IrrEdit might be what you want as a visual level editor for Irrlicht.
~IRRLICHT ROX MY SOX~
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