Hi, I'm having an anti-aliasing problem when using RTT texture.
When I render the 3D model on the screen, it looks fine and it has anti-aliasing. However, when I render the 3D model to a texture and then render the texture to the screen, I don't notice the anti-aliasing anymore. I would expect the 2 rendering technique to yield the same result right? Can anyone provide me sone insight on this please.
Anti-aliasing on an RTT
DirectX does not apply AA when doing RTT. If you apply that texture to an object and render that object, it will be the antialiasing will be performed at that time. If you really need a anti-aliased texture of the back buffer, you have to use StretchBlt.
I don't know about OpenGL, but that is the way it is with D3D.
Travis
I don't know about OpenGL, but that is the way it is with D3D.
Travis
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