Renderer Coding

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monkeycracks
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Renderer Coding

Post by monkeycracks »

Is it possible(or rather, in any way a good idea) to code your own renderer? If so could you please post some links to articles, examples, etc.

Otherwise anyone have any good links to OpenGL tutorials?
Saturn
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Post by Saturn »

Depends. What for?
monkeycracks
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Post by monkeycracks »

one of my long term goals is to code a game engine.
Saturn
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Post by Saturn »

Still not getting it. You want to know whether your long-term goal is any good? That's yours to decide really. ;)

Just go for it. It definitly can't hurt to learn a render API and OpenGL is a good choice here.

As for tutorials. Stick to the classics: http://nehe.gamedev.net/
You will also find blue and red book useful:
http://www.rush3d.com/reference/opengl-bluebook-1.0/
http://www.rush3d.com/reference/opengl-redbook-1.1/

If you want to learn GLSL too, here is the classic tutorial: http://www.lighthouse3d.com/opengl/glsl/index.php?intro

And an example is right in front of your nose: Irrlicht. ;)
monkeycracks
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Post by monkeycracks »

GLSL is what?


And by good idea I meant would it be a good idea to make my own renderer.
Saturn
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Post by Saturn »

monkeycracks wrote:And by good idea I meant would it be a good idea to make my own renderer.
Saturn wrote:Depends. What for?
We're going full circle here. How would we be able to decide? What metrics shall we apply in order to determine usefulness?

GLSL is the OpenGL-Shading Language, as the link I posted explains.
monkeycracks
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Post by monkeycracks »

I'll just learn OpenGL and base it off that ;)
Thanks much :D
monkeycracks
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Post by monkeycracks »

NeHe's tuts are wonderful and I'm already grasping the concepts and code.

THANK YOU
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