Is it possible(or rather, in any way a good idea) to code your own renderer? If so could you please post some links to articles, examples, etc.
Otherwise anyone have any good links to OpenGL tutorials?
Renderer Coding
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monkeycracks
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monkeycracks
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Still not getting it. You want to know whether your long-term goal is any good? That's yours to decide really. 
Just go for it. It definitly can't hurt to learn a render API and OpenGL is a good choice here.
As for tutorials. Stick to the classics: http://nehe.gamedev.net/
You will also find blue and red book useful:
http://www.rush3d.com/reference/opengl-bluebook-1.0/
http://www.rush3d.com/reference/opengl-redbook-1.1/
If you want to learn GLSL too, here is the classic tutorial: http://www.lighthouse3d.com/opengl/glsl/index.php?intro
And an example is right in front of your nose: Irrlicht.
Just go for it. It definitly can't hurt to learn a render API and OpenGL is a good choice here.
As for tutorials. Stick to the classics: http://nehe.gamedev.net/
You will also find blue and red book useful:
http://www.rush3d.com/reference/opengl-bluebook-1.0/
http://www.rush3d.com/reference/opengl-redbook-1.1/
If you want to learn GLSL too, here is the classic tutorial: http://www.lighthouse3d.com/opengl/glsl/index.php?intro
And an example is right in front of your nose: Irrlicht.
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monkeycracks
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monkeycracks wrote:And by good idea I meant would it be a good idea to make my own renderer.
We're going full circle here. How would we be able to decide? What metrics shall we apply in order to determine usefulness?Saturn wrote:Depends. What for?
GLSL is the OpenGL-Shading Language, as the link I posted explains.
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monkeycracks
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monkeycracks
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