So if I want to make for example another Indiana jones like adventure I want to have a new Gui for that also a new character and the character should have an inventory and sometimes you have to sell or chance items you found or need in the adventure.
What would the code look like for it?
Also , how can I make an inventory, is there any chance to get a look for such a game or can you help me creating such code?
I'm sure thats lots of work but I want to try a small adventuer game.
It must not be indiana jones it can be a new guy but i will take the story from wolfgang holbein who wrote indiana jones and the swords of dschingis kahn which is playing in the deeper mongolian lands.
German and Russia guys are following the guy they both wants to get his activity and want to have work for them but he is working with his own team for his architectural school in London and Schottland.
Let me please know:)
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Plymouth Cambridge
Some questions.
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- Joined: Sat Sep 09, 2006 12:12 pm
Some questions.
Last edited by irrlichter on Mon Feb 14, 2011 10:44 pm, edited 1 time in total.
Take a look at the tutorials. That should give you an idea what the code would look like.
http://irrlicht.sourceforge.net/tutorials.html
http://irrlicht.sourceforge.net/tutorials.html
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- Joined: Sat Sep 09, 2006 12:12 pm
thanks codedog , i'm sure there I can find something.
Edit: Also , can irrlicht engine read and input output handle max files?
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BUY VAPIR ONE
Edit: Also , can irrlicht engine read and input output handle max files?
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BUY VAPIR ONE
Last edited by irrlichter on Mon Feb 14, 2011 10:44 pm, edited 1 time in total.
No! Export from .max to .x, .b3d and other supported formats
3D Studio meshes (.3ds)
B3D files (.b3d)
Alias Wavefront Maya (.obj)
Cartography shop 4 (.csm)
COLLADA (.xml, .dae)
DeleD (.dmf)
FSRad oct (.oct)
Irrlicht scenes (.irr)
Microsoft DirectX (.x) (binary & text)
Milkshape (.ms3d)
My3DTools 3 (.my3D)
OGRE meshes (.mesh)
Pulsar LMTools (.lmts)
Quake 3 levels (.bsp)
Quake 2 models (.md2)
3D Studio meshes (.3ds)
B3D files (.b3d)
Alias Wavefront Maya (.obj)
Cartography shop 4 (.csm)
COLLADA (.xml, .dae)
DeleD (.dmf)
FSRad oct (.oct)
Irrlicht scenes (.irr)
Microsoft DirectX (.x) (binary & text)
Milkshape (.ms3d)
My3DTools 3 (.my3D)
OGRE meshes (.mesh)
Pulsar LMTools (.lmts)
Quake 3 levels (.bsp)
Quake 2 models (.md2)
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- Joined: Sat Sep 09, 2006 12:12 pm
Thanks valtras, I'll add this to a txt file to remember.
But why not max when it can read also 3dsmeshes?
also another question , i need to know what <s32> does, is there any newer describtion of this?#
Thank you so foar.
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Herb scales
But why not max when it can read also 3dsmeshes?
also another question , i need to know what <s32> does, is there any newer describtion of this?#
Thank you so foar.
________
Herb scales
Last edited by irrlichter on Mon Feb 14, 2011 10:44 pm, edited 1 time in total.
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- Posts: 33
- Joined: Sat Sep 09, 2006 12:12 pm
Ok thanks for the information Valtras.
There is one more thing I need to know.
If I want to create a small game project 2d for example I want to have a own Gui and the gui should have the Buttons 'start' 'exit' 'load' 'resume' options'.
I need some more informations how to do that.
The next, if i want to create an intro I need here too some information also for this example:
The gui is for example ready and I click on start button do I have to write something for the connection bewtween loading the map in the game or something?
I hope its understandable what I mean.
Thanks a lot.
Edit: for the gui, do i have to create the buttons with photoshop or something?
or can i use static text written with irrlicht engine?
It might also be come nice to get some info of how I can let them give a rollover button.
________
Stock Picks
There is one more thing I need to know.
If I want to create a small game project 2d for example I want to have a own Gui and the gui should have the Buttons 'start' 'exit' 'load' 'resume' options'.
I need some more informations how to do that.
The next, if i want to create an intro I need here too some information also for this example:
The gui is for example ready and I click on start button do I have to write something for the connection bewtween loading the map in the game or something?
I hope its understandable what I mean.
Thanks a lot.
Edit: for the gui, do i have to create the buttons with photoshop or something?
or can i use static text written with irrlicht engine?
It might also be come nice to get some info of how I can let them give a rollover button.
________
Stock Picks