Some questions.

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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irrlichter
Posts: 33
Joined: Sat Sep 09, 2006 12:12 pm

Some questions.

Post by irrlichter »

So if I want to make for example another Indiana jones like adventure I want to have a new Gui for that also a new character and the character should have an inventory and sometimes you have to sell or chance items you found or need in the adventure.
What would the code look like for it?
Also , how can I make an inventory, is there any chance to get a look for such a game or can you help me creating such code?
I'm sure thats lots of work but I want to try a small adventuer game.
It must not be indiana jones it can be a new guy but i will take the story from wolfgang holbein who wrote indiana jones and the swords of dschingis kahn which is playing in the deeper mongolian lands.
German and Russia guys are following the guy they both wants to get his activity and want to have work for them but he is working with his own team for his architectural school in London and Schottland.
Let me please know:)
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Plymouth Cambridge
Last edited by irrlichter on Mon Feb 14, 2011 10:44 pm, edited 1 time in total.
CodeDog
Posts: 106
Joined: Sat Oct 07, 2006 8:00 pm
Location: CA. USA
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Post by CodeDog »

Take a look at the tutorials. That should give you an idea what the code would look like.

http://irrlicht.sourceforge.net/tutorials.html
irrlichter
Posts: 33
Joined: Sat Sep 09, 2006 12:12 pm

Post by irrlichter »

thanks codedog , i'm sure there I can find something.:)
Edit: Also , can irrlicht engine read and input output handle max files?
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BUY VAPIR ONE
Last edited by irrlichter on Mon Feb 14, 2011 10:44 pm, edited 1 time in total.
Valtras
Posts: 33
Joined: Tue Aug 08, 2006 8:47 pm
Location: Wy pier da laj

Post by Valtras »

No! Export from .max to .x, .b3d and other supported formats
3D Studio meshes (.3ds)
B3D files (.b3d)
Alias Wavefront Maya (.obj)
Cartography shop 4 (.csm)
COLLADA (.xml, .dae)
DeleD (.dmf)
FSRad oct (.oct)
Irrlicht scenes (.irr)
Microsoft DirectX (.x) (binary & text)
Milkshape (.ms3d)
My3DTools 3 (.my3D)
OGRE meshes (.mesh)
Pulsar LMTools (.lmts)
Quake 3 levels (.bsp)
Quake 2 models (.md2)
irrlichter
Posts: 33
Joined: Sat Sep 09, 2006 12:12 pm

Post by irrlichter »

Thanks valtras, I'll add this to a txt file to remember.
But why not max when it can read also 3dsmeshes?
also another question , i need to know what <s32> does, is there any newer describtion of this?#
Thank you so foar.
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Herb scales
Last edited by irrlichter on Mon Feb 14, 2011 10:44 pm, edited 1 time in total.
Valtras
Posts: 33
Joined: Tue Aug 08, 2006 8:47 pm
Location: Wy pier da laj

Post by Valtras »

Max format is much more advanced than 3ds and it stores lot of unnecessary information for game.

s32 is equivalent to int type.
irrlichter
Posts: 33
Joined: Sat Sep 09, 2006 12:12 pm

Post by irrlichter »

Ok thanks for the information Valtras.
There is one more thing I need to know.
If I want to create a small game project 2d for example I want to have a own Gui and the gui should have the Buttons 'start' 'exit' 'load' 'resume' options'.
I need some more informations how to do that.
The next, if i want to create an intro I need here too some information also for this example:
The gui is for example ready and I click on start button do I have to write something for the connection bewtween loading the map in the game or something?
I hope its understandable what I mean.
Thanks a lot.

Edit: for the gui, do i have to create the buttons with photoshop or something?
or can i use static text written with irrlicht engine?
It might also be come nice to get some info of how I can let them give a rollover button.
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