ShootIrr - [UPDATE - Alpha 0.8]

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sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

Ok i guess now could be called a real Alpha cause you not only can shoot bullets but they really hurt someone!!! in other words you can kill your oponent.

Therefor Alpha 0.1 released!
Last edited by sudi on Tue Oct 24, 2006 2:50 pm, edited 1 time in total.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

Update !!!!!!
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Anteater
Posts: 266
Joined: Thu Jun 01, 2006 4:02 pm
Location: Earth
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Post by Anteater »

It exits without warning as I try to join (and not spectate). This game is coming along nicely, though. I'm looking foward to playing it.
kohaar
Posts: 61
Joined: Tue Oct 17, 2006 12:15 am
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Post by kohaar »

It also exits on Join here. The Cal3D error.
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

Ahhh i'm going crazy i can't reproduce this crash!
i don't know what u guys are doing wrong cause people on other forums can play it.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Monochrome
Posts: 122
Joined: Thu Oct 19, 2006 11:43 am

Post by Monochrome »

No screenies, no download.
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

Here is your screenshot
Image
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

Sudi wrote:Ahhh i'm going crazy i can't reproduce this crash!
i don't know what u guys are doing wrong cause people on other forums can play it.
Doesn't work for me either. Perhaps those for whom it worked had the right version of Cal3D already installed on their machine. I don't see the Cal3D dll's in the folder with the exe - just audiere.dll, newton.dll and irrlicht.dll.

Here is the output from the app (the interesting line about Cal3D is at the end):
Parsing Settings CFG
Driver: 5
Screen: 800*600
Shadow: 1
Fullscreen: 0
Textures: 32
Irrlicht Engine version 1.1
Microsoft Windows XP Professional Service Pack 2 (Build 2600)
Using renderer: OpenGL 2.0.3
GeForce 7800 GTX/PCI/SSE2/3DNOW!: NVIDIA Corporation
OpenGL driver version is 1.2 or better.
Multittexturing active.
Loaded texture: #DefaultFont
Start MainMenu
Unknown percentage chunk in 3Ds file.
Unknown percentage chunk in 3Ds file.
Unknown percentage chunk in 3Ds file.
Loaded mesh: data/meshes/start.3ds
Loaded texture: data/textures/rockwall.bmp
Loaded texture: data/textures/fireball.bmp
Loaded texture: data/textures/menuFont.bmp
Start JoinMenu
Loaded texture: data/textures/menuFont2.bmp
Loaded texture: data/textures/menuFont3.bmp
Could not open file of texture: data/levels/noPic.bmp
Loaded texture: data/levels/levelshots/cube.bmp
Loaded texture: data/levels/levelshots/CastleSiege.bmp
Could not open file of texture: data/levels/noPic.bmp
Selected Level: CastleSiege
Run Game
Init Newton
Initialised Newton
Init ProfileReader
Init WeaponManager
Parsing AmmoWeapon RIG
Parsing Ammo CFG
Parsing Ammo CFG
Parsing Weapon CFG
Loaded texture: data/meshes/weapons/ak47/ak47_skin.BMP
Loaded mesh: data/meshes/weapons/ak47/ak47.obj
Init LevelManager
Init Raknet
Start Server for 4 Player
Server Started
Setup StaticData
Setting PingResponse
OfflineMessage: Server playing Level: CastleSiege with 1 of 4 Players
Set PingResponse
Load Level
Load Scene
Cleared all NewtonMeshes
Cleared all ItemMeshes
Cleared all Bullets
Cleared all IrrMeshes
Cleared all IrrLights
Cleared all IrrSkyBoxes
Cleared all Player
Loaded texture: system.bmp
Loaded texture: floor02.jpg
Loaded texture: floor04.jpg
Loaded texture: floor10.jpg
Loaded texture: floor11.jpg
Loaded texture: water01.jpg
Loaded texture: roof03.jpg
Loaded texture: roof04.jpg
Loaded texture: wall01.jpg
Loaded texture: wall02.jpg
Loaded texture: wall06.jpg
Loaded texture: wall10.jpg
Loaded texture: wall11.jpg
Loaded texture: wall12.jpg
Loaded texture: wood01.jpg
Loaded texture: wood02.jpg
Loaded texture: castlesiege_lightmap0.bmp
Loaded texture: castlesiege_lightmap1.bmp
Loaded mesh: CastleSiege.dmf
Start Building Mesh
NewtMesh: data/levels/NewtonFiles/CastleSiege.newton
Trying to use premade NewtonFile
Used premade NewtonFile
Done Building Mesh
Loaded complete Scene
Loaded Level
Started Game
Start setup Spectating
Done setup Spectating
Start Joining
Add PlayerSceneNode
Get 5 Parameters
Load 5 Parameters
Parsing Player CFG
Couldn't load Skeleton
Going to load:
0 Animations
0 Materials;
Loaded Player CoreModel
Loaded 5 Parameters
Loaded texture: data/meshes/weapons/ak47/wood.bmp
Loaded texture: data/meshes/weapons/ak47/lower_body.bmp
Loaded texture: data/meshes/weapons/ak47/forearm.bmp
Loaded texture: data/meshes/weapons/ak47/barrel.bmp
Loaded texture: data/meshes/weapons/ak47/upper_body.bmp
Could not open file of texture: data/meshes/weapons/ak47/reticle.bmp
Loaded texture: data/meshes/weapons/ak47/handle.bmp
Loaded texture: data/meshes/weapons/ak47/magazine.bmp
Loaded texture: data/meshes/weapons/ak47/hand.bmp
Loaded texture: data/meshes/weapons/ak47/thumb.bmp
Loaded mesh: data/meshes/weapons/ak47/ak47-firstperson.obj
Assertion failed: pCoreSkeleton, file cal3d/skeleton.cpp, line 36

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

Hmm yeah u don'T need the dll since i compiled cal3d into a staticLib.
And i know for sure that my sister doesn't have any version of cal3d on her desktop and it works for her. oh and the interessting line is not the last one it's in the middle where it says couldn'T load skeleton because cal3d always needs the skeleton to work. i really don't know whats going on on your maschine.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
BattleElf
Posts: 18
Joined: Sat Mar 04, 2006 10:55 am
Location: Brisbane, Australia

Post by BattleElf »

I'm getting the exit on join too.
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

Sudi wrote:Hmm yeah u don'T need the dll since i compiled cal3d into a staticLib.
And i know for sure that my sister doesn't have any version of cal3d on her desktop and it works for her. oh and the interessting line is not the last one it's in the middle where it says couldn'T load skeleton because cal3d always needs the skeleton to work. i really don't know whats going on on your maschine.
Ah, right. Since you used Cal3D as a static lib then any Cal3D dll anyone may have on their machine is irrelevant.

Have you tried the rar file yourself (download/install to an empty folder)? May be worth a try...
CodeDog
Posts: 106
Joined: Sat Oct 07, 2006 8:00 pm
Location: CA. USA
Contact:

Post by CodeDog »

Same Join crash here.

Well thats why you do alpha tests :)
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

CodeDog wrote:Same Join crash here.

Well thats why you do alpha tests :)
Looks like there are files missing from the rar archive. The developer needs to download the rar and install to an empty folder and try it themselves. No use running from the dev folder (where all the files are!) and saying that it's OK. :wink:

I ran a file monitor app to see what files the exe is trying to open. It's trying to open data\meshes\player\5\5.cfg, which is not in the download. Copying the data\meshes\player\ogre folder and renaming it data\meshes\player\5 and making a data\meshes\player\5\5.cfg got it to work (not the right mesh though!).
lostclimategames
Posts: 331
Joined: Sat Sep 02, 2006 4:11 am
Location: Michigan
Contact:

Post by lostclimategames »

i figured it out, after you create a server and then go to build, the join button is still on the screen, if you click that, it crashes when you try to play, there is a start button at the bottom of the gui, i think its a bit retarded to leave a join button on there but i guess thats just me.
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sudi
Posts: 1686
Joined: Fri Aug 26, 2005 8:38 pm

Post by sudi »

@sio2
hmmm it shouldn't load a file called 5.cfg. I will take a look at the upload though

edit: I don'T have to try cause i used the rar i uploaded on an other computer and tried to play it works.

PS: Downloaded and tried it. It works without any error!

@all i hope u don't have the problem lostclimategames discribes

@lostclimategames i don'T think it's retardet cause otherwise u can't go back to the previous menu.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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