If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Yhoko
Posts: 8 Joined: Wed Mar 03, 2004 8:38 am
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by Yhoko » Fri Mar 12, 2004 12:11 pm
Since the .3ds doesn't support animations how can you achieve animations made in 3ds max? Is there any other format Irrlicht would accept?
We wouldn't want to use another 3d program (anim8or, milkshape, whatever) since our designers are working with 3ds max.
Yhoko
Xception
Posts: 22 Joined: Tue Feb 24, 2004 10:05 am
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by Xception » Fri Mar 12, 2004 2:21 pm
There are exporters or scripts for X and md2 formats for 3DS MAX.
Yhoko
Posts: 8 Joined: Wed Mar 03, 2004 8:38 am
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by Yhoko » Fri Mar 12, 2004 3:59 pm
.x would fit my needs, anyone got a link to such an exporter?
Last edited by
Yhoko on Fri Mar 12, 2004 4:06 pm, edited 1 time in total.
deps
Posts: 115 Joined: Sat Jan 10, 2004 5:22 pm
Location: Tranås, Sweden
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by deps » Fri Mar 12, 2004 4:05 pm
Some people here use something called panda iirc.
Yhoko
Posts: 8 Joined: Wed Mar 03, 2004 8:38 am
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by Yhoko » Fri Mar 12, 2004 4:12 pm
Thanks, I'll give it a try.
thesmileman
Posts: 360 Joined: Tue Feb 10, 2004 2:20 am
Location: Lubbock, TX
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by thesmileman » Fri Mar 12, 2004 4:21 pm
I have had better success with the exporter from microsoft
Yhoko
Posts: 8 Joined: Wed Mar 03, 2004 8:38 am
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by Yhoko » Fri Mar 12, 2004 4:50 pm
I tested it and it works fine for me. Except that you can't scale the models. However for me the animations are more important, hope I can get this to work.
Mercior
Posts: 100 Joined: Tue Feb 24, 2004 1:53 am
Location: UK
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by Mercior » Fri Mar 12, 2004 8:29 pm
You can scale your .x models using milkshape 3D. Or you could use irrlichts mesh manipulator when you load the model and multiply its size with it - it will resize the bone structure for you too
Yhoko
Posts: 8 Joined: Wed Mar 03, 2004 8:38 am
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by Yhoko » Sat Mar 13, 2004 2:30 am
Does that mean that I can use bone animations and directly export them into .x files?