i'm working at a gameproject named betrayal of heroes.
its our goal to make a "realistic" medieval-fantasy mmorpg.
as we work on our spare time ("and neglect school") we wern't planning to buy a engine so our first choice went for irrlicht (its a great engine btw!).
"copied from our site (www.goldenoakdesign.net)"
Our goal is to make a realistic medieval MMORPG, this will be different from other MMORPG's with our unique combat system, this will be more like an oblivion or mount and blade (hack and slash style) combat system. Not only higher levels will be important but the skills of the player will decide how good you are, blocking or parry an attack can save your life.
Not only the combat system but the whole world will be realistic, you can walk around in a full dynamic medieval world and meet friends and you will be able to form parties and raid the enemy with combined strength.
It doesn't matter you choose the path of the warrior or become a healer, each class has its own advantages and will be useful in a party in his own way.
Although the game is based on realism, there are a lot of mythical creatures like dwarfs, elfs, giants et cetera.
Let's start your journey here and explore the amazing world of Betrayal of Heroes!
______________________________________________________________
the game will be mostly PvP (player versus player) based, as i think the game won't survive with only some creatures to slay...and as we try to stay away form games like everquest, WoW,..
We will concetrate at the gameplay aspect of the game by adding some orgninal features, like our combat system...only one online game i know that's doing the same is "roma-victor"...even if the servers are kinda dead.
But also we will be reducing the amount of magic like you have in many mmo's, this has its own reason, as you know the game is for a large part based at PvP, its my opinion that magic will screw that aspect of the game, as we want some more realistic medieval combat. Well as example:
archer : A arrow just missed me (i'm lucky)
mage : EEK!, a fireball is following, damn..i got to run..O damn..he frozen me, i can't move anymore.
______________________________________________________
Main story:
http://www.goldenoakdesign.net/mythsandlegends.php?id=1
______________________________________________________
explenation of the name "Betrayal of Heroes" :
Ages ago the humans settled a village some where at the other side of the great sea. But the king of the imperial city "port baye" was demanding to high taxes for 'port dynecia (new village)' , they are unable to pay the taxes cos their lands are tormented by Geroyle, king of darkness.
The people where getting desparate, a massive war threatened their village, not from the side of gergoyle, but from the side of their king.
Gergoyle (who ain't stupid) saw hes chance and forged an alliance with the people living at port dynecia, unaware of the danger the inhabitants of port dynecia thought this would scare away the king (we should find a name for him -.-). But it didn't , the king launched a massive attack from port baye... (well i know it went a bit the same with america, but this looks a perfect situation for PvP).
As player you can join one of the home cities, port baye or port dynecia.
port baye : as loyal follower of your king you will engage the battle with the 'at your point of view' corrupt people of port dynecia.
port dynecia : as fighter for independancy you will fight against
(at your point of view) cruel king.
Well...we have mucht more story line, we have much more Myths but its to much to list it all here.
atm we are working on our first village port-baye "home-city of the humans"
some screenshots:

srry for ripping the skybox and dwarf, we are working on our own atm
we have some great modellers and 2d artists, but we are still looking for more people to participate at our project,
especially programmers and modellers. if someone is intrested pls send me a PM or add me on msn: thomas@vanhoutte.eu.com[/b]